Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: juncmodule on Sat 06/12/2003 16:53:41

Title: AGI Template -- featuring Proskrito's SCUMM GUI
Post by: juncmodule on Sat 06/12/2003 16:53:41
(http://www.juncmodule.com/juncAGS/AGItemp.gif)

I created this template for the fans of AGI graphics and haters of parsers. It is loosely based on the FoY GUI and uses Proskrito's SCUMM template.

I compiled this with the latest beta version of AGS so you won't be able to run it in anything else   :-[ sorry.

Download it HERE (http://www.juncmodule.com/juncAGS/AGI%20Template.agt)

If this is in the wrong forum please move it for me. I'm not really sure where things like this should go...

later,
-junc
Title: Re:AGI Template -- featuring Proskrito's SCUMM GUI
Post by: Scorpiorus on Sat 06/12/2003 19:47:56
Nice work, junc! :)

~Cheers
Title: Re:AGI Template -- featuring Proskrito's SCUMM GUI
Post by: Rui 'Trovatore' Pires on Sun 07/12/2003 08:05:28
Real nice. I'll add it to my site, if it's all right with you.
Title: Re:AGI Template -- featuring Proskrito's SCUMM GUI
Post by: Proskrito on Sun 07/12/2003 14:59:18
very nice indeed! but i think i found a little graphic glitch:
In the save game GUI, as i was copying the lucas interface, i had to do a 'trick' to write the savegame name in the same place the previous savegame is placed,and therefore, the listbox highlight and foreground colours must be the same, so you cant see the option selected, because it will be displayed via the savetextbox gui.
Try to overwrite an existing savegame and you´ll see what i´m saying. just for you to know :)
to fix it, just change the highlight colour to be the same as the foreground one in the save gui, and thats all : )