AGS 3.0 Final - it's been a long road

Started by Pumaman, Sun 10/06/2007 18:24:35

Previous topic - Next topic

RickJ

#800
BUG: When I declare a fixed array in module, using a #define constant as show below I get the following compile error:  MyModule.asc(46): Error (line 46): expected ']'   

MyModule.ash
#define BugReport_MAXCATLISTSIZE 50;

MyModule.asc  (line #46)
String Catlist[BugReport_MAXCATLISTSIZE];

Kweepa

That's not a bug.
Take the semicolon off the end of the #define line. :=
Still waiting for Purity of the Surf II

Cinfa

#802
aaaaah, an uninstaller! Now I can uninstall it without opening the control panel, finally!
Why it keep asking me if I want to save game before quitting even if I just saved a second before? aw, whatever. It's fine as it is.

RickJ

Quote
Take the semicolon off the end of the #define line. Larry Values!!11
What a dufus I am!!!   Thanks Steve...

Ghost

Updating the hotspot boxes now works; however, I can now give any possible script name to a hotspot? 2.72 always took care to add the prefix "h", now I can enter anything as long as it doesn't contain spaces...

Ishmael

Quote from: Cinfa on Mon 24/12/2007 11:31:38Why it keep asking me if I want to save game before quitting even if I just saved a second before? aw, whatever. It's fine as it is.

Been that way for as long as I remember, and I'd feel quite out of place without it.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

monkey0506

There may be somewhat of a bug with the installer. Add/Remove Programs seems to think RC4 is taking up 400.0 MB on my HDD. Clearly this is wildly inaccurate. Probably nothing to do with AGS itself, though such statistics could cause concern among newer, perhaps less tech-savvy users who may actually believe AGS is eating up their HDD space. :=

Cinfa

Quote from: monkey_05_06 on Tue 25/12/2007 06:48:12
There may be somewhat of a bug with the installer. Add/Remove Programs seems to think RC4 is taking up 400.0 MB on my HDD. Clearly this is wildly inaccurate. Probably nothing to do with AGS itself, though such statistics could cause concern among newer, perhaps less tech-savvy users who may actually believe AGS is eating up their HDD space. :=
My counter says 16.78 MB: 11 MB of AGS and about 5 of an adventure. Windows is counting all the subfolders of AGS, maybe you have a subfolder with 390 MB.

monkey0506

Ack! I do have several open game project folders and I've extracted them all out into the main D:\AGS directory to try and combine any necessary files and clean up my AGS folder. I didn't realize that Windows did this. := Thanks

AGA

I know you're not around, Chris, but I'll mention this anyway. Any chance of having a 'add to quick-launch bar' option in the installer? That's the way I usually run AGS myself (having added the icon manually), so it'd be nice to see.

subspark

QuoteI'm now taking a couple of weeks off, so have a great Christmas and New Year, folks!
The same to you Chris. Merry Xmas to all and an awesome new year!
2008 is certainly going to be a BIG one!

I'm running DX10 and AGS runs flawlessly. The only slight 'querk' is when it switches resolutions from desktop to the game, instead of switching once, it flashes on and off about 6 times before the game starts. Apart from this I am very impressed with it's stability.

Best Wishes and Cheers to all,
Paul.

RickJ

BUG: Changing GUI dimensions

Executing either of the following statements causes a run-time error "Error SetGUISize Invalid dimensions.  I tried various values all with the same result.  The game resolution is 320x200x8.

   gReport.Height = 100;
   gReport.Width = 50;

subspark

When I double click my .agf file it loads AGS but it doesnt load any of the plugins in the AGS root directory.

Cheers,
Paul.

Charity

I have been toying with some of the new DrawingSurface functions and I noticed that the auto complete seems to work inconsistently.  For example in
Code: ags
  DrawingSurface *surface = Room.GetDrawingSurfaceForBackground();
  surface.DrawingColor(14);
  xd=radius;
  while (x+xd>=x-radius){
    yd=Maths.Sin(Maths.DegreesToRadians(45));
    surface.

typing "sur" on the line immediately following the definition of surface will call up the auto complete, but typing "sur" inside the while statement will not.  typing "surface." will also not bring up the list of associated functions within the while statement.  I have not tested this with any other Pointers.

This doesn't happen exclusively within while statements either.  I've had it where on one line "sur" will bring up the auto complete and on the next it won't.  But I'd need to dig up the code to verify that one.

Ghost

A strange one: Using the empty game template does, when renaming Inventory item 2, create the following message:


An internal error has occureed. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 3.00.966)

Error: Unable to create local script; Runtime error: unresolved import 'iInvItem2'


Strange. Only happens when iInvItem2 is deleted or renamed, I tried to create, delete and rename 1 - 20 and no other number caused the message.

It's easy to avoid this, all you need to do is keeping Item2's scriptname, but strange all the same.

Khris

Creating a new game uses the MyDocuments path as default location.
That's sort of inconvenient, as I keep all my game folders in the AGS dir. Plus, there's no browse button to change it quickly. Thus I end up having to c&p "I:\AdventureGameStudio\AGS 3.0RC4".

monkey0506

Actually, if possible, I would like a Preferences option to set the "default project directory" as all my projects just go to "D:\AGS\".

Sparkplug.Creations

Quote from: monkey_05_06 on Tue 01/01/2008 21:42:46
Actually, if possible, I would like a Preferences option to set the "default project directory" as all my projects just go to "D:\AGS\".

I like this idea too, very handy.
Reid Kimball - Game Designer
__________________________________
Sparkplug Creations - Play for a Change!
http://sparkplugcreations.org/

Sparkplug.Creations

Should I create a new thread for the following issue?

I tried to import a Mask for walkable areas in my game, and it complained the mask was 800x600 while the game room was 400x300.

The mask file is 800x600 because the game resolution and all backgrounds are 800x600. In the property window I see under "Visual" the "HeightInGameUnits" ='s 300 and the "WidthInGameUnits" ='s 400.

In the same Property window the ImageHeight = 600 and ImageWidth = 800. Resolution lists 640x400, 640x480 and 800x600.

Not sure why it thinks the game units are half the size of the image dimensions. Any help is appreciated, thanks.
Reid Kimball - Game Designer
__________________________________
Sparkplug Creations - Play for a Change!
http://sparkplugcreations.org/

Gilbert

#819
That's because the game's resolution is 400x300 (even though the displayed resolution is 800x600).

As far as I know, the only type of "areas" that can have a hi-res mask are the walk-behind areas, you still need to use 400x300 masks for walkable areas.

So, for "hi-res" games (640x400, 640x480, 800x600) you can't have per pixel precision when say placing sprites, etc., stuff can only be placed at even coordinates of the displayed image.

SMF spam blocked by CleanTalk