Here goes another bug. If game uses Sierra-style dialogs and character says something when GUI is open (I guess any gui, that pauses the game; I had this with inventory window), then speech text will be drawn over the gui, but character portrait stays behind.
This could be easily seen if window is placed where character portrait usually appears. At first I thought that portrait is simply not displayed, but then I made GUI 50% transparent and saw there IS a portrait, but beyond GUI.
This stems from the lack of customizability of the z-order of speech text, yeah it needs to be fixed at some point.
I created the GUI Portrait module to let you do speech with the portrait on a GUI so you could control its Z order...
Quote from: SSH on Wed 22/04/2009 20:16:41
I created the GUI Portrait module to let you do speech with the portrait on a GUI so you could control its Z order...
Hmm, okay, if this won't be fixed until I (hopefully) finish my game, I will use your module :)
I remember Dave popping up with this problem... and SSH coding that module. :)
I'm getting the feeling that Crimson will put the new bug tracker to good use.
~Trent