AGS 3.2.1 now released!

Started by Pumaman, Sun 03/04/2011 19:08:41

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Matti

Yeah it's a bit annoying that you have to open the room to have the objects appear in the list.

monkey0506

Actually..I might have encountered that myself. I'd have to do some more testing to see if I can actually reproduce it, but..it seems like I might have come across it.

Pumaman

Quote from: stepsoversnails on Tue 05/04/2011 13:24:34
I did however run into a problem. I went to check out the new Show Characters feature on the room editor.
When i clicked on a character in the room i got and error.
I sent an error report.

Is this crash still happening for you? If so, can you send another error report please (I think I might have accidentally deleted your original one).

QuoteThe orientation thingie is cool, but when I make the slightest of clicks on a control and having forgot to use LOCK on it, it moves. That's terribly annoying, can we somehow enable and disable new stuff. Same goes for that +. That's annoying as well.

Is this any different from previous versions of AGS that didn't have the Lock function?

QuoteI have a bug. The RGB colour selector only works up to Index 31.

Well spotted, thanks. I'll fix this.

QuoteSpeaking of the GUI, I noticed it is no longer possible to click on the background to select the GUI in the properties editor, instead you have to select it in the dropdown list of the properties editor. (this worked in 3.1.2 SP1)

This seems fine for me, does anyone else have this problem?

QuoteI've been having occasional trouble triggering the autocomplete. Sometimes it just stop working from one moment to the next. I then have to build/run the game to reactivate it. Doesn't matter if it compiles without errors or not, just the act of running it somehow kicks up the autocomplete again.

As this is an existing issue that affects previous versions, we can look at it later.

QuoteThis was a simple fix to make, so I checked in a fix to the dev branch.

Could you guys please not check anything else into the 3.2.1 dev branch.
I don't think any of the bugs reported here are serious enough to justify doing another 3.2.1 build and holding back the release, so I'll make the current version official and create a 3.2.2 dev branch to carry on with further changes.

Pumaman

Ok, I have now formally released 3.2.1 to the website, built a plain ZIP version and non-MP3 version.

Developers, I've merged the 3.2.1 branch into the trunk and closed it.
There is now a new dev/3.2.2 branch so please use that to continue with any new fixes!

Sslaxx

Why not have a development branch and branch the stable versions from that one, instead of the other way round?
Stuart "Sslaxx" Moore.

tzachs

Quote from: Pumaman on Sun 17/04/2011 16:07:55
Could you guys please not check anything else into the 3.2.1 dev branch.
I don't think any of the bugs reported here are serious enough to justify doing another 3.2.1 build and holding back the release, so I'll make the current version official and create a 3.2.2 dev branch to carry on with further changes.
I was assuming (kinda like what Sslaxx said), that the dev branch is the 'latest' version, and you only merge the important fixes into the major release branch.
So basically I agree with Sslaxx.

Icey

#26
Ok I have a problem with my GUI. When ever I move a button on the gui it seems to bring up the co-points line thus making it really tiresome to work with anything relating to the GUI. It's just really hard to drag things were I want it :(

monkey0506

You're having problems using your mouse..and this is a technical issue with AGS exclusive to the 3.2.1 version?

Icey

I am not talking about my mouse. I am talking about the way the new gui editing works. I can't align some things the way I want to.

monkey0506

Are you referring to the "snap-to" behavior? That is something that I feel should be made optional. If it's an issue for you, why not just use 3.2?

In any case, this is actually now by-design. If you need a finer level of control, you can reposition it via the Properties pane.

Calin Leafshade

If you hold ctrl while you drag the controls the snapping will not effect them

Icey

Quote from: monkey_05_06 on Tue 19/04/2011 05:33:56
Are you referring to the "snap-to" behavior? That is something that I feel should be made optional. If it's an issue for you, why not just use 3.2?

In any case, this is actually now by-design. If you need a finer level of control, you can reposition it via the Properties pane.

I was using 3.2 until I wen't over a friends house. I searched for 3.2 and didn't see it so I downloaded 3.2.1, now I'm stuck with it. :)
Quote from: Calin Leafshade on Tue 19/04/2011 06:24:28
If you hold ctrl while you drag the controls the snapping will not effect them

Yes! now it wont take forever to get what I need. Thanks Calin.

Shane 'ProgZmax' Stevens

#32
QuoteIf you have a room that scrolls vertically, pressing the mouse button scrolls the room view up a bit before nabbing the coordinates.

I haven't encountered this problem, myself.  It could be that your mouse wheel is getting a bit on and when you click it 'turns' somewhat.  I had to replace my old mouse because the wheel was giving out and doing weird things.  Obviously, if some other people have this same issue then there's something to it, but in testing it I haven't noticed it scroll around.

Sorry I can't be more helpful.

QuoteThe RGB colour selector only works up to Index 31. The rest of my palette slots are represented by the 16bit colour space (blue, in this case)

Having more testers when I put out the transition to the color swatch would've prevented this, but since maybe 5% of ags users even bother with pure 8-bit mode now I'm guessing none of the testers even bothered.  It's a relatively simple fix, though, so hopefully CJ will introduce it in the next version.  Sorry about that.

Dave Gilbert

Quote from: ProgZmax on Tue 19/04/2011 10:12:45
QuoteIf you have a room that scrolls vertically, pressing the mouse button scrolls the room view up a bit before nabbing the coordinates.

I haven't encountered this problem, myself.  It could be that your mouse wheel is getting a bit on and when you click it 'turns' somewhat.  I had to replace my old mouse because the wheel was giving out and doing weird things.  Obviously, if some other people have this same issue then there's something to it, but in testing it I haven't noticed it scroll around.

Sorry I can't be more helpful.

Hm.  I actually just got a new mouse and now the "get coordinates" function barely works at all.  It works maybe 1 click in every 5.  It wouldn't be a problem if I could still use the right mouse button, but that functionality seems to have been taken out entirely.  Is it possible to put that back in?  Or at least provide an option to switch between them?

Ali

I haven't kept up with all the changes, but characters displaying in the editor is GREAT! Thanks!

Just a couple of issues/bugs which I hope haven't been addressed before:

When moving an object after zooming in and out, the floating co-ordinates no longer appear next to the object.

Recent versions of the editor no longer seem to display the scale of a walkable area at the mouse pointer. This makes it very difficult to create smooth transitions from one walkable area to another.

Ghostlady

I am importing my game from 3.1.2 into this latest version.  I've noticed two things so far.  My music for the rooms doesn't carry into the next rooms but starts over with every new room and my text outline is displaying improperly.  For the music, do I need to change the properties of each music file from Inherit to DefaultRepeat? Any suggestions about the font outlining?
My Games:

Hauntings Of Mystery Manor
Intrigue At Oakhaven Plantation
Haunting at Cliffhouse

Icey

I think they were added to this folder that is called AudioCache.

There should be a audio icon on the project tree. if you click it it should display 3 sets of folder. If you see music in there then you know it carried over the music.

Now click the General Settings icon, Scroll down until you see backwards compatibility Click the Enforce new-style audio scripting. set that to false and I think it should work.

Pumaman

QuoteWhy not have a development branch and branch the stable versions from that one, instead of the other way round?

1) we might want multiple development branches at the same time (eg. a 3.2.2 branch with minor fixes, and a 3.3 branch with major changes)
2) I have complete control over what goes into the trunk
3) it is standard practice with SVN

QuoteThe RGB colour selector only works up to Index 31. The rest of my palette slots are represented by the 16bit colour space (blue, in this case)

I've fixed this in the 3.2.2 dev branch in SVN.

QuoteHm.  I actually just got a new mouse and now the "get coordinates" function barely works at all.  It works maybe 1 click in every 5.  It wouldn't be a problem if I could still use the right mouse button, but that functionality seems to have been taken out entirely.  Is it possible to put that back in?  Or at least provide an option to switch between them?

Sounds like a good idea -- at least for the filter modes that don't use the right button as an eraser.

QuoteWhen moving an object after zooming in and out, the floating co-ordinates no longer appear next to the object.

Recent versions of the editor no longer seem to display the scale of a walkable area at the mouse pointer. This makes it very difficult to create smooth transitions from one walkable area to another.

Can a developer take a look at these please?

Quoteam importing my game from 3.1.2 into this latest version.  I've noticed two things so far.  My music for the rooms doesn't carry into the next rooms but starts over with every new room and my text outline is displaying improperly.  For the music, do I need to change the properties of each music file from Inherit to DefaultRepeat? Any suggestions about the font outlining?

What's the problem with your text outline?
Has anyone else had these problems with the room music?

tzachs

Quote from: Pumaman on Wed 27/04/2011 02:04:51
QuoteWhen moving an object after zooming in and out, the floating co-ordinates no longer appear next to the object.

Recent versions of the editor no longer seem to display the scale of a walkable area at the mouse pointer. This makes it very difficult to create smooth transitions from one walkable area to another.

Can a developer take a look at these please?

I fixed the first issue and checked in to 3.2.2 (if needed, I can port it to 3.2.1).

About the second issue I don't know.
I didn't know this feature ever existed, I didn't see in the code a hint that it exists, and I tested with 3.2.0.103 and also didn't see it.

Pumaman

Thanks!

As for the scaling ... in previous versions, when in Walkable Areas mode it used to display the %scale at the mouse cursor, as well as the mouse co-ordinates. Thinking about it though, this might have been 2.72 that did this, maybe it was never re-implemented in AGS 3.x?

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