Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Volcan on Tue 08/07/2003 05:03:39

Title: AGS does not like my fairy
Post by: Volcan on Tue 08/07/2003 05:03:39
Hi.

I used MoveCharacterBlocking(FEE,150,50,1); in my game. My fairy walks but without animation.

I tried MoveCharacterBlocking(JASPER,150,50,1) unstead. IT works. Jasper walks with animation but not my fairy.

I didn't get error when compiling my game. What's wrong?


Volcan.
Title: Re:AGS does not like my fairy
Post by: Volcan on Tue 08/07/2003 15:20:44
I found a bug in AGS.

If a view has only 2 pictures, the animation does not work using MoveCharacterBlocking command.

I add 2 more pictures and the animation works. And the fairy does not walk, she flies. That why 2 pictures was enough to see the fairy flying.


Volcan


Nota: I used AGS 2.54.
Title: Re:AGS does not like my fairy
Post by: AJA on Tue 08/07/2003 17:40:38
That's probably because the first frame of the walking view's loop is the "standing still" frame and the ones after that are the animation frames...
Title: Re:AGS does not like my fairy
Post by: TerranRich on Tue 08/07/2003 23:58:42
Also, why not add more frames to give the fairy a hovering effect? :)
Title: Re:AGS does not like my fairy
Post by: Volcan on Wed 09/07/2003 02:35:15
You are right AJA.

I added a standing picture to the view Jasper to verify your theory. It works.

Does the manual mention about standing pictures and animate pictures on the same view?

QuoteAlso, why not add more frames to give the fairy a hovering effect?

Thanks for the suggestions terranRICH.


Volcan
Title: Re:AGS does not like my fairy
Post by: Scorpiorus on Wed 09/07/2003 18:36:45
QuoteDoes the manual mention about standing pictures and animate pictures on the same view?

Yep, it's there... Though it's hidden pretty well. :)

try to search for standing still. Look in Getting Started with AGS - Part 7 tutorial section of the manual.

-Cheers
Title: Re:AGS does not like my fairy
Post by: Pumaman on Wed 09/07/2003 21:14:32
Hmm good point, I was sure it was mentioned in the Characters section - I'll add a mention for the next version