Decreasing file size!

Started by ramon82, Wed 07/07/2004 07:04:45

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Fee

#20
its probly the fact that some of the backgrounds are rather large, not sure, i havnt tested it on any other machines yet.

However even on this machine (AM2 5ghz) it often pauses for 3 - 5 sec calculating the path to take.

SinSin

I dont understand why there is a pause in the game. it being a 5 ghz machiene should make it ouber fast.
Quote from: Fee on Sun 03/06/2007 03:47:48
Why? the Exe is 120 meg. Games getting a little big for somthing so crap

!!120 mb!!! thats huge...
If its crap then why is it so big??

1 quick question as i dont know the answer to this
If you put alot of unused images in the sprite library will this make the game bigger on export or not .. don't worry i havent done this
Currently working on a project!

Gilbert

Did you made the walkable areas very thin or very complicated?
If this is the case, it's known that the path-finding algorithm may take more time finding paths.

Fee

yeh, in some maps they are quiet complicated wich is why id like pathfinder to not make so many way points. IMO if it cant get there in 2 waypoints, then he shouldnt move :P

SSH

Is your machine dual-core? There's a known bug in processor drivers for dual-core that can give AGS problems.
12

Fee

Yeh its Dule Core, however the same thing happens on the 1ghz, only it takes alot longer to calculate the path. Well... thats what i assume its doing. I also quiet often get teleported randomly around the map, always into a walkable area. Checking the area i was in before the sudden TP, its not usually a particually crowded or complicated path.

Thats what i get for having 2500x2500 maps, im sure the problem would have been worse if it let me actually have the 4000x4000 backgrounds i wanted. :P

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