there appears to be a slight bug in the plugin support that doesn't allow the plugin features to be used in the global script outside of the main functions (ie, where you would define global variables).
Can you provide an example of what you mean? I'm not really sure what you're getting at.
Alright.
At top of global script file:
int fstep = 1; WORKS
int fstep = ints_to_float(0,050); DOESNT WORK
In repeatedly execute:
int fstep = ints_to_float(0,050); WORKS
(ints_to_float(a,b) is a plugin function)
That's nothing particular to plugins -- global data cannot be initialized with a function call. You need to place any such initialisation in game_start.
Interesting. Okay then, thanks.