AGS v2.55 RC2 - Back to Basics edition

Started by Pumaman, Tue 15/04/2003 22:58:49

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Jimi

I think it would be good if you could zoom in on the backgrounds in the background editor, it would be WAY easier to do walk behinds!

Scummbuddy

#101
Jimi, please, before you make suggestions, check the tracker....

http://www.agsforums.com/tracker.php?action=detail&id=49

And you should know better than to add suggestions to a beta thread.  Its only here for bug reports, not upgrade ideas.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Klaus

Like Gilbot already posted beta 4 doesn't crash under WinME when dragging sprites. But it is throughout possible to drag and drop sprites to a different folder if the focus is set to the main menu or the folder tree - that way it is working fine :)

FenderQ

#103
I just finished trying to drag an image in the sprite folder to cause the editor to crash.  It doesn't crash this time for me!  Windows 98SE

Spyros

I tried it in Win98. beta 3 crashed this one doesn't :)

Pumaman

Ah good, glad to hear it. But what you're saying is that drag and drop doesn't work at all if the window has the focus?  Ah well, better than a crash.

Gilbert

Nah, not for me at least.

Maybe it's possible to add a "move to folder..." function in the right click menu? (Heh it's not important to me as I won't need to move the sprites anyway)

scotch

The drag and drop doesn't work on my Windows 2000 either, would be nice to have though.

Klaus

Hm, for me (WinME 4.90.3000) it really works with this (focus) trick: Click on the folder name (eg Main) so it's blue, then drag the sprite directly to another folder (eg Defaults) without any other clicking before.

TerranRich

Dammit CJ! Now I'm going to have to change the name of my custom function, also called DisplayThought! :P All kidding aside, v2.55 ß4 looks awesome! Thanks! :)
Status: Trying to come up with some ideas...

Pumaman

Quote from: scotch on Wed 07/05/2003 13:56:00
The drag and drop doesn't work on my Windows 2000 either, would be nice to have though.

really? What, if you try and drag a sprite, nothing happens? Strange, it's worked on all the win2k/xp systems I've tested it on so far.

scotch

Tried it again.. and no, absolutely nothing happens if I drag a sprite :/

Adamski

Re: the Byzantine Demo crash, it seems it's to do with having anti-aliasing turned on in the intro on Windows 9x systems. Perhaps that'll shed some more light on the error message...?

Pumaman

Quote from: Dark Stalkey on Wed 07/05/2003 23:24:13
Re: the Byzantine Demo crash, it seems it's to do with having anti-aliasing turned on in the intro on Windows 9x systems. Perhaps that'll shed some more light on the error message...?

Ah, that's interesting. For now the workaround is obviosuly then to disable antialiasing, but I'll look into it and see if there are any obvious problems with the code.

I've had another report of AA crashing the engine, so I might have to remove it completely to be safe.

scotch

Actually in this case Fuzzpilz said turning off the 85hz option solved it.. the other report was of turning them both off.. so it seems it's the 85hz that's causing the problem..

Pumaman

Hmm, that seems like there's something more random at stake here - all the 85 Hz option does is change the request to DirectX when the game starts up. It should have no affect during gameplay.

I'll look into it.

TerranRich

Well, it seems as though my DisplayThought problem is worse than I thought. The only way I could feasibly integrate your new function into my game is to keep Sierra style (the default in my game) while thinking, instead using a different thinking animation. My original custom function had it switch to LEC style (with outlined text above the head), display speech, then back to Sierra style.

What I was thinking instead, was to add an additional parameter that sets the style of speech for thoughts. Say 0 for default, 1 for Sierra, 2 for LEC, 3 for QFG4, etc. This way, if a game (like mine) is normally in Sierra style for talking, but I want LEC style for thoughts, I could set this additional parameter to 2.

Would this work?
Status: Trying to come up with some ideas...

Pumaman

thanks for the feedback, I'll certainly consider that.

Pumaman

The last couple of weeks I haven't really had the time or motivation to work on AGS, so I think it's best if I finish up this version and get it released.

With that in mind, RC1 is now released with a few minor changes from the last version. Hopefully if no bugs are found it can become the final version.

MrColossal

i'm very sorry if this has been addressed but i read through all the replies and used the useless search function and i didn't see this so here's hoping

i have a 256 colour game 320x200, i turned on AA scaled characters and dinked around, looks good so far until i switch scenes with fade in/out for my transistion

my character is completely black until it's done fading in and then it refreshes to normal aliased scaled sprite

on any other transition it works fine

here's hoping i'm not repeating someone, i don't want the comfy chair again!

eric
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

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