AGS v2.55 RC2 - Back to Basics edition

Started by Pumaman, Tue 15/04/2003 22:58:49

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Mennuz

CJ you code faster than i can download :D.I just downloaded Beta 4 and one day later i can download RC1.. i did'nt even started up the beta :D. 3d realms could use you, since you have things done FASTER than i expected (i'm talking over duke4ever :P)

Pumaman

Quote from: MrColossal on Sun 18/05/2003 10:29:32
i have a 256 colour game 320x200, i turned on AA scaled characters and dinked around, looks good so far until i switch scenes with fade in/out for my transistion

my character is completely black until it's done fading in and then it refreshes to normal aliased scaled sprite

Hmm, strange... I think I might know why it's happening though. I'll look into it, in the meantime the workaround is to disable antialiasing in 256-colour games.

Quote
here's hoping i'm not repeating someone, i don't want the comfy chair again!

Hehe, I'll spare you this time  ;)

Gilbert

Actually that's something I was afraid of, as AA will probably not work (or works poorly) in a 256 colour game if the palette is to be modified within the game, that's why I requested that the option can be locked when creating the game, so the player can never turn AA on.

I'll definately use many palette effects in my game, so I won't bother ppl playing my games asking me silly questions just because AA was turned on.

Luckily it's possible to lock this thing now, so I don't care about it.

But of course, if possible, fixing it would be a good idea, but I think this is a feature provided by Allegro, so it's not CJ who can do much to it.

Pumaman

Yeah this problem is because the screen is initially drawn with an all-black palette before the fadein, however antialiased sprites use the palette to calculate smoothing... but since the palette is all black that is the nearest colour it can find.

What I'll probably do is disable antialiasing for the very first frame before the screen fades in.

MrColossal

heh make sure people know that otherwise you'll get a ton* of people saying that there's no AA for a second

but as i said, it works just fine with instant and dissolve transitions so it's still very much useable

eric

*a ton meaning 2
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Synthetique


Spyros

This happens only in RC1 not in beta4
Lets say you have a object that uses the pink(or any other)  color as it's transparent color
If you use transparency in this object , the transparency works but you can see the the pink area around the object (the pink area uses the transparency ammount of the object too).

wOoDz

i've just started using AGS v2.55 RC1 today and twice now after i've quit testing a game its come up "agsedit not responding" ??? i'm running (feckin) XP
i've got a feeling i'd set a hotspot wrong, should it of come up with the error window as in 2.54?

woodz

Dave Gilbert

Quote from: Spyros on Wed 21/05/2003 18:14:54
This happens only in RC1 not in beta4
Lets say you have a object that uses the pink(or any other)  color as it's transparent color
If you use transparency in this object , the transparency works but you can see the the pink area around the object (the pink area uses the transparency ammount of the object too).

I was just in the midst of typing this when I noticed it was already mentioned already.  :)  It happens when you use transparent characters, too.

Here's an example:


Pumaman

Thanks for the reports, I've found & fixed the pink problem and the black 256-col sprites problem for the next version.

Pumaman

Alright, RC2 is now up, it should fix these issues.

Anyway, there are definately going to be no more new features in 2.55. If you find any bugs please do report them, but I'd just like to get this version released.

Mennuz

You're my favorite programmer.. If i ever have a baby, i want you to kiss it!

Dave Gilbert

Yay!  Everyone sing:

We love you Cee Jay
Oh yes we do-oo
We love you Cee-ee jay
And we'll be true-oo
When you don't code for us
We're blue!
Oh Cee-ee jay we love you!

Oh yes we do!

miguel

...and:

CJ, you're OK,
CJ, you're not portuguese,
And even if you were,
You would code with ease!

I made it myself
Working on a RON game!!!!!

Scorpiorus


Pumaman


Synthetique

CJ, are you god?
i am seriously starting to wonder...

Pumaman


Erica McLane

Chris, you said that you want to release v2.55 WITH the Linux engine, but Shawn is missing. :) Do you know where is he?

Pumaman

I don't remember saying that. The release will not include the Linux engine, it will be a seperate download as currently.

Shawn is around, however we'll probably just go for the final release compiled for Linux, there's not a lot of point in making every beta available, it's extra effort for him.

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