Alchemy: porting AGS games to Flash finally possible?

Started by naltimari, Sat 22/11/2008 03:07:32

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naltimari

I'm excited about the latest news from Adobe, which is releasing a beta for Alchemy, their C/C++ to Flash compiler. This does not directly mean that now AGS games can be ported to Flash and will run smoothly, but this scenario is surely closer than ever before. After all, they have already ported the Quake I engine to Flash with it.

I wonder what CJ thinks about this:

Quote
With Alchemy, Web application developers can now reuse hundreds of millions of lines of existing open source C and C++ client or server-side code on the Flash Platform.  Alchemy brings the power of high performance C and C++ libraries to Web applications with minimal degradation on AVM2.  The C/C++ code is compiled to ActionScript 3.0 as a SWF or SWC that runs on Adobe Flash Player 10 or Adobe AIR 1.5.

http://labs.adobe.com/technologies/alchemy/

There is also a similar trend going on for Microsoft's Silverlight, but it seems it is restricted to Quake enthusiasts.

Ryan Timothy B

#1
If ags could be ported to Flash, in theory could ags games be run on a cellphone?  Cause that would be very cool.

Or are cellphones (even the windows mobile ones) strictly Java?

subspark

I beleive you could in theory run them on a ps3 and the upcoming 4th generation psp (which has flash 9+ support).

Cheers,
Sparx.

naltimari

Quote from: Ryan Timothy on Sat 22/11/2008 15:00:44
If ags could be ported to Flash, in theory could ags games be run on a cellphone?  Cause that would be very cool.

AFAIK, Flash is not fully supported in most mobile phones. I guess we would have to wait a little longer for it to happen.

The other issue with mobile phones would be the size of the games. AGS games tend to be very large these days, because (currently) the engine does not apply compression to the images. But that would be easy to implement... ;-)

Quote from: subspark on Sun 23/11/2008 02:04:43
I beleive you could in theory run them on a ps3 and the upcoming 4th generation psp (which has flash 9+ support).

Sure, modern consoles normally have a browser built-in, and the browser should be able to run Flash without problems.

Pumaman

This seems to mainly be geared towards algorithmic applications, I don't think it would work with a graphical application such as AGS.

naltimari

Quote from: Pumaman on Sun 23/11/2008 22:18:22
This seems to mainly be geared towards algorithmic applications, I don't think it would work with a graphical application such as AGS.

Not at all... Here's Doom I in Flash thanks to Alchemy, for your pleasure. I know of a Quake I port too, but was not able to find any links.

I suggest you to take a look at the forums for Alchemy, right now they seem to be the best source of information.

[]s

subspark

QuoteI know of a Quake I port too, but was not able to find any links.

http://www.peterelst.com/blog/2007/10/03/adobe-max-chicago-sneak-peeks/
Watch Flash on C/C++ (5 mins in)

I should have posted this link yesterday. :)

Cheers,
Paul.

Anomaly

Would be very very cool to have Flash Porting.
Playable to everyone in the world through browsers... obviously.

Save games would have to use cookies or an account login though.

peasant quest wqas actually done in flash.. (i'm sure a lot of you are obviouly aware)

http://www.homestarrunner.com/disk4of12.html

-
"The room is bright. 
You are likely to be vomited upon by a Shrunk."

edmundito

While at this point due to the size of games + the bandwidth might not be a true viable option, I do think it's a kind of a interesting research project that could be done. I think that one of the goals for ags 3 in general should be to make it easier to run games in other platforms, and there's no better portable platform that teh interwebs.

But I'm not the one with access to the code!  Those are just my thoughts, anyway.  :=

Trent R

Quote from: Anomaly on Fri 28/11/2008 03:06:49peasant quest wqas actually done in flash.. (i'm sure a lot of you are obviouly aware)
Wqas also not done in AGS.


As for mobile phones, I believe most of them (older ones at least, I have no idea about the newest gen) use a version of Flash Lite.

Would be cool though (even if game size is limited or something like that)

~Trent
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