Dissolution 1024x768

Started by GermanDaniel, Sun 09/11/2003 13:39:40

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Scummbuddy

Yeah, Chris, when are we going to get the applet with the ability to do holographic figures. I mean, come on, I only asked for that back on the DOS versions.

And as for Myst, that adventured everyone out. It single handedly killed the very genre that we are trying to bring back, with this early-90's engine adventure creator.  When Myst came in, it sold well over a million copies.  Now then when everyone quit playing it after the 3rd hour, they figured, this was boring or I can't think this abstractly, and I'm never buying another adventure game again.

or something like that.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

TerranRich

Quote800x600...[is] higher than anything you'd see on a DVD or a console game

Very true; DVDs have 748x512 resolution if I'm not mistaken, and I believe the 64-bit consoles used 640x480 resolution. So yeah, 800x600 should be good enough for most projects. There was a need for 32-bit (or at least 24-bit) because hi-color graphics in 16-bit would either be dithered or gradiented. Not having that better feature caused graphical problems. There are no problems with 800x600 IMHO, so it should be more than fine. :)
Status: Trying to come up with some ideas...

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