Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Sektor 13 on Sun 05/10/2008 10:53:08

Title: Alpha chanell issue - yet another :)
Post by: Sektor 13 on Sun 05/10/2008 10:53:08
So here is pic:
1st is from editor, second from the game- from the game looks ok, but in the editor is all messed u p - why?

(http://www.freeweb.siol.net/zagar413/KZ/aplhaU.png)
Title: Re: Alpha chanell issue - yet another :)
Post by: Gilbert on Sun 05/10/2008 11:53:43
Well, it's a known issue that the editor did not display sprites with alpha channels properly (in fact I think it never takes the alpha channels into consideration). I don't know whether it was fixed or not yet, but as you bring this up I think it's still the same then.

As the engine can display the graphics properly I think it's not of high priority to fix the editor at the moment. I agree that it can be annoying at times and hinder production of games though.
Title: Re: Alpha chanell issue - yet another :)
Post by: Pumaman on Sun 05/10/2008 14:06:31
Can you explain what is in the screenshot ... is the top half the room background, and you have an alpha-transparent object covering the bottom half?

Yes as Gilbot says the editor doesn't currently render alpha channels, though in a case like this I can see how it woudl be annoying. Is this something that other people find annoying?
Title: Re: Alpha chanell issue - yet another :)
Post by: Sektor 13 on Sun 05/10/2008 14:57:33
Yes, all black or gray parts should be transparent in the editor.
Title: Re: Alpha chanell issue - yet another :)
Post by: Lt. Smash on Sun 05/10/2008 17:29:31
Quote from: Pumaman on Sun 05/10/2008 14:06:31
Yes as Gilbot says the editor doesn't currently render alpha channels, though in a case like this I can see how it woudl be annoying. Is this something that other people find annoying?
yes, this has been very annoying for me. So if this is changeable, I would very like to see this in the next ags.
Title: Re: Alpha chanell issue - yet another :)
Post by: GarageGothic on Mon 06/10/2008 00:16:52
I often experience the problem in the sprite editor where alpha sprites have weird garbage around them in their supposedly transparent area (random line patterns that fill out the square, sometimes seems to be parts of the sprite stretched out). It can make it quite difficult to identify your animation frames.
Title: Re: Alpha chanell issue - yet another :)
Post by: LimpingFish on Mon 06/10/2008 01:41:18
I can attest to finding it annoying. :)

It can make it difficult to accurately place alpha-enabled objects on a background and such. I'd agree that it's not a priority fix, though.