An AGS platformer (MariVania)

Started by Calin Leafshade, Wed 04/11/2009 15:26:40

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Snake

Jesarsh!

This is incredible, Calin.

The only thing that I suggest is either blurring the clouds or dropping the lightest shade down a notch. That is the only thing distracting to me when I'm travelling through the castle. But other than that, w00t!
Grim: "You're making me want to quit smoking... stop it!;)"
miguel: "I second Grim, stop this nonsense! I love my cigarettes!"

Crimson Wizard

Great!  ;D Now to implement a health bar and scores  ::)

Calin Leafshade

Bear in mind i'm still using stolen graphics until i get the mechanics sorted :p

speaking of which, I've fixed the jump and added real moving, animated enemies! oh noez!

http://www.thethoughtradar.com/AGS/Platformer3.zip

Arboris

That works pretty well, altho he can jump REALLY high  :=
 
Concept shooter. Demo version 1.05

Calin Leafshade

Quote from: Arboris on Thu 05/11/2009 15:56:08
That works pretty well, altho he can jump REALLY high  :=

he's mario...  ::)

Arboris

 
Concept shooter. Demo version 1.05

Darth Mandarb

Excellent work man!  Seriously good stuff.

Write some software (plugin) for AGS to make platformers like this and get it out there so those guys over at Stencyl will be screwed over for never releasing their vapor-ware!

Calin Leafshade

http://www.thethoughtradar.com/AGS/Platformer5.zip

Now with wall jumps and rubbish particle effects!

(go to the far end of the room for a wall.)

Helme

Very impressive. I would love to play arround with a plug-in and try to create a jump'n'run.


Midian Design

Hey, I wanna play the entire game  :P Gratz!  ;)

Kaio

 ;D Wow, nice job man! Do you plan to release this as a plugin or module or whatever?

Calin Leafshade

Im not sure i would know how to kind of 'generalise' it.

Its fairly difficult to decipher game loops since they are always convoluted mess of if statements.

But i'll certainly release the source code 'as is' when ive done it.

Wonkyth

#32
Nice. :)

I haven't tried the latest version, as I'm still downloading it and I'm currently in my "No Game" time, but I'll tell you what I think when I'm done.


I must confess, even though I threw the thought of making an AGS platformer out the window(I decided to use XNA instead), I'm still itching to have a look at the source! :D

EDIT: Looks Great!
However, He does jump a tad high, even for Mario.
"But with a ninja on your face, you live longer!"

Gilbert

Quote from: wonkyth on Fri 06/11/2009 05:11:48
However, He does jump a tad high, even for Mario.

Change it to Luigi then. :=

Calin Leafshade

the height of his jump is literally changing one number :p I dont think its really an issue at this point :p

Arboris

the particle effect does seem to get stuck on his feet. When you jump against the wall, and just let him slide all the way down, and then jump off it the particle effect will remain at his feet until you do a 'correct' wall jump.
 
Concept shooter. Demo version 1.05

Calin Leafshade

already fixed that :p New build coming soon.

Calin Leafshade

http://www.thethoughtradar.com/AGS/Platformer6.zip

New build.

Ramps now work
Health and score enabled.
Enemies are more generalised now and can be added with a simple function.
Enemies are more automonous too.
You have a goal (get to the top)
you can die.

It is essentially a proper game.. albeit a rubbish one.

had to disable particles though.. the overhead of redrawing the screen was too much.

Matti

Yay, I won... absolutely nothing...  :=

Nice work!

arj0n

Yah, I killed Mario. ...Oh wait, that wasn't the goal...
Why are the castlevania backgrounds gone? liked them very much.
Anyway, this goes better each "release"!

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