An AGS platformer (MariVania)

Started by Calin Leafshade, Wed 04/11/2009 15:26:40

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Calin Leafshade

castlevania backgrounds went because i needed a bigger area to test stuff

Arboris

Great tech demo. What's up with the 'buttslide' move tho ;P
 
Concept shooter. Demo version 1.05

Calin Leafshade

Give me a better sprite and i'll make it a super-awesome-slide move :p

Wonkyth

Someone start drawing!  :D

I'm still downloading(bluddydialup), but when I'm done I'll give it a try.
Also, just out of curiosity, what method did you use for the ramps?
"But with a ninja on your face, you live longer!"

Calin Leafshade

Quote from: wonkyth on Sat 07/11/2009 12:32:00
Also, just out of curiosity, what method did you use for the ramps?

A bit of a hack.

I use region 1 to denote the platforms and check in the game loop to see if there is a pixel of region 1 above the current pixel, if there is then move the character up and check again. so eventually you end up in the top pixel of the region.

Wonkyth

So in theory you move faster while going up stairs than on flat ground...?
"But with a ninja on your face, you live longer!"

Calin Leafshade

Speed in the x direction stays constant. only the y position is changed.

but if you want to look at it terms of resultant vectors then technically yes.. though the same could be said of jumping.

Wonkyth

Ok, I killed the baddies and got the star, but because I was holding down left at the time, I didn't get to see what it said. :(
One thing, you get weird things when you jump at the ceiling up and to the left of the star.

Either way, this looks great.  ;)
"But with a ninja on your face, you live longer!"

Arboris

Quote from: Calin Leafshade on Fri 06/11/2009 16:45:42
Give me a better sprite and i'll make it a super-awesome-slide move :p

Heh. Do you already have an idea what to create with it? Or is this just for a fun tryout
 
Concept shooter. Demo version 1.05

Calin Leafshade

Im toying with the idea of making it an entry for this months MAGS.

I was thinking like a prison break in the style of Duke Nukem 2.. thats kinda like 'breaking in'.. kinda

The problem is that my graphic skills are poor :p

Arboris

Quote from: Calin Leafshade on Sat 07/11/2009 17:22:25The problem is that my graphic skills are poor :p

that's what's the critic lounge is for ;). Altho, making all of it will be quite time consuming since you'll need to animate every enemy aswell.  So I could help you a bit on the way, because I would love to see a finished AGS platformer.

 

I know not the best animator ever, but I tried to keep it as simple as possible for 320x200 resolution in mind.
6 frames in total, and 1 for standing still. Frame 4 can also double for jumping up.

 
Concept shooter. Demo version 1.05

Calin Leafshade

#51
Thats very kind of you.

Would you like to see the latest build for your trouble?

Ofcourse you would

http://www.thethoughtradar.com/AGS/Platformer7.zip

Space to shoot enemies
or you can jump on enemies
or slide through them

Wonkyth

Downloading...

Hmm, I've just been thinking.
It's about the wall sliding: I've always thought it would be neat to make a side-scrolling parkour game...
"But with a ninja on your face, you live longer!"

Arboris

heh. In the first level i managed to get stuck between that second flying koopa trooper and Goomba. A small invulnerability timer might not be such an bad idea ;)
 
Concept shooter. Demo version 1.05

Calin Leafshade

Quote from: Arboris on Sun 08/11/2009 13:17:10
A small invulnerability timer might not be such an bad idea ;)

Added to my todo list.

Wonkyth

Quote from: Arboris on Sun 08/11/2009 13:17:10
In the first level
Is there more than one level?!?
I hadn't realised!
"But with a ninja on your face, you live longer!"

Dixon

Amazing work you've done there! The second level was really slow on my aspire one so I guess that you would need a really fast computer if the games get more complex.

Calin Leafshade

The second level includes more layers of parallaxing than the first one and a bigger sprite size.

on my machine the 2nd level clocks in at about 30%cpu usage with the effect and about 4% without it :p

so on the final release i will just add a switch to turn it off if needed.

but the game runs full speed on a P4 2.8ghz so it shouldnt be too much of a problem for most people.

Mehrdad

Quote from: Calin Leafshade on Sun 08/11/2009 00:34:39
Thats very kind of you.

Would you like to see the latest build for your trouble?

Ofcourse you would

http://www.thethoughtradar.com/AGS/Platformer7.zip

Space to shoot enemies
or you can jump on enemies
or slide through them

sorry.but I cant download.(I think server is filter for me-I am from Iran).can you give me a mirror link?I need serious.
My official site: http://www.pershaland.com/

arj0n


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