Is AnimateCharacterEx supposed to work with long loops (you know, the "checkbox" ones), when called in "reverse play" mode?
I'm having trouble with it, but maybe its due to other errors.... by the way if I change the function call from AnimateCharacterEx(c,0,0,0,1,0); to AnimateCharacterEx(c,0,0,0,0,0);
the animation performs, so I'm posting this :)
Bye and thankyou
So you're basically saying that playing a multi-loop animaiton in reverse doesn't go back through the multiple loops? I'll look into it.