Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: rich on Thu 07/08/2008 06:20:10

Title: animating character with eSpeechFullScreen
Post by: rich on Thu 07/08/2008 06:20:10
I've been looking through the help files and the message board, and I can't find anything speficially about this.

With SetSpeechStyle set to eSpeechFullScreen... how do I animate the person actually moving?

Now, if I have eSpeechSierra or eSpeechSierraWithBackground ... a Say command will cause the specified Speech view to animate as long as that Say command is running.

What I want to know is... how do I set up something similar with eSpeechFullScreen... so I can have a specified view on the screen aligned with the mouth so it animates while a Say command is executing?

Thanks for your help.
Title: Re: animating character with eSpeechFullScreen
Post by: Khris on Fri 08/08/2008 14:39:58
What do you mean, "aligned with the mouth"? As far as I understand it, eSpeechFullScreen is used for full screen close ups of a persons head, with the mouth animating. I have no clue how you'd go about implementing that though.
Title: Re: animating character with eSpeechFullScreen
Post by: rich on Fri 08/08/2008 19:15:09
Well, when I say "aligned with the mouth" I mean a view that is just the mouth moving, and it's been aligned with the background picture. The background picture would be a person's head, or even their full body. And, obviously, it's static. The moving mouth is aligned perfectly to the background. That's what I mean.

But, yeah, I can't figure out exactly how to implement this. I suppose I could start animating this view before the say command and stop afterwards... but, it would work better for me if it happened automatically with the say command. So, indeed... what I'm asking here is how to implement this.
Title: Re: animating character with eSpeechFullScreen
Post by: Pumaman on Fri 08/08/2008 19:36:03
The full-screen speech view doesn't currently support this -- you'd have to have a single speech view which had the full-size head picture with an animating mouth. I appreciate that this isn't particularly efficient, however.