Another annoying suggestion

Started by InCreator, Tue 10/06/2003 01:22:06

Previous topic - Next topic

InCreator

1) First, silly one.
Is there any way to make a Dialog Editor better so it's GRAPHICAL and lot easier to use.
Dialogs are like algorithms so they can be shown
in schematic view.  Like schematic view in 3ds max, for example.

So making them graphical makes dialog scripting 90% easier, users can track all their option-on/off commands and everything. This will become extremely handy when having long dialogs.

2) Second, not so bad one
Another thing what could be improved is to add some commands for GlobalInts into dialog scripts, too.
Run-Script command can do that, but switching between two scripts makes things messy.

3) Third. USeful for lazy people. Like me.
When creating new dialog options (like things to be said), those @int things will be automatically added into script. Why cant there automatically be the option to be selected text as remarks? Something like if
i create first dialog option with text "Um, Hi"
then into script automatically goes line
@1  // "Um, Hi"

How about that?



MrColossal

the 3rd one is a suggestion i've been meaning to........uh......... suggest

and i've been trying to think of a way to improve dialog creation cause i hate it
"This must be a good time to live in, since Eric bothers to stay here at all"-CJ also: ACHTUNG FRANZ!

Alex Lowes

I will refer to the dialog editor question.
This option can be made by making a screen pop-up which has title called "Dialog with x"(x is the name of the char added to dialog) and there it could be made by a chart shows a place to click all the questions by order but it should look like a familly tree because if you want to make a game with questions and reactions you want it to be logical so questions won't be asked twice in the dialoug.if you would like to I might draw somthing to show how it should look like.
a second thing which makes the "familly tree"option very sutible is for making dialouge with more than one char (for example:intro,reactions while speaking to "x",etc).
thees are part of the things which could make AGS scripting much more easier(beeing a pretty easy prog till now  :)) and usfull for other more more compelex scripting results other than dialouges which can be done in a simple way without(yet I kno chris that when proggraming this option it is much more difficult).lets make a vote if this option is possible on the site or make a sticky topic hugh? ::)

Matt Brown

wasnt the dialog editor kinda graphical in dos? I mean more so then now? I dont remember
word up

Pumaman

Quote from: InCreator on Tue 10/06/2003 01:22:06
1) First, silly one.
Is there any way to make a Dialog Editor better so it's GRAPHICAL and lot easier to use.
Dialogs are like algorithms so they can be shown
in schematic view.  Like schematic view in 3ds max, for example.

It would be possible, but once they get used to it people tend to find graphical interfaces annoying because they slow you down.

The dialog script is not exactly difficult to learn, I don't really see the value in me spending a month rewriting it as a graphical interface, which half of the forum would then probably complain wasn't as good as the old text-based method. Sorry.

Quote
2) Second, not so bad one
Another thing what could be improved is to add some commands for GlobalInts into dialog scripts, too.
Run-Script command can do that, but switching between two scripts makes things messy.

There is  set-globalint  to set a GlobalInt value (look under 'Conversations' in the manual), but as the dialog script doesn't support conditionals, there can't be a get-globalint.

Quote
3) Third. USeful for lazy people. Like me.
When creating new dialog options (like things to be said), those @int things will be automatically added into script. Why cant there automatically be the option to be selected text as remarks?

This used to be done in older versions, but the problem arose that if you re-ordered your dialog options or changed them, the comment didn't get updated and it caused confusion. While it would be possible to update the comment, the amount of work it would take to implement was judged not worthwhile at the time, so it was simply removed instead.

SSH

Quote from: CJ on Tue 10/06/2003 22:17:09
Quote from: InCreator on Tue 10/06/2003 01:22:06
1) First, silly one.
Is there any way to make a Dialog Editor better so it's GRAPHICAL and lot easier to use.
Dialogs are like algorithms so they can be shown
in schematic view.  Like schematic view in 3ds max, for example.

It would be possible, but once they get used to it people tend to find graphical interfaces annoying because they slow you down.

The dialog script is not exactly difficult to learn, I don't really see the value in me spending a month rewriting it as a graphical interface, which half of the forum would then probably complain wasn't as good as the old text-based method. Sorry.

Becuase you can import the script, someone could make a third-party editor to do this, if they felt like it. Anyone, anyone?

12

InCreator

Yeah, external editor can't be  too difficult to do.
Visual Basic perhaps?  ;)
But then again -- who has time to mess with that?

SMF spam blocked by CleanTalk