Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: DanClarke on Fri 09/04/2004 16:37:55

Title: Any chance of a MAC AGS?
Post by: DanClarke on Fri 09/04/2004 16:37:55
Hey, was just wondering if there'll be any chance of seeing an Apple Mac build of AGS? Because i do a lot of design, The Mac is generally a lot better than the PC, but its just a shame that you can't get many programs like this one for it. I have access to a PC but i just wondered if there were any plans?
Title: Re:Any chance of a MAC AGS?
Post by: Moox on Fri 09/04/2004 16:40:04
AGS uses allegro and im pretty sure mac cant use allegro
Title: Re:Any chance of a MAC AGS?
Post by: Privateer Puddin' on Fri 09/04/2004 17:06:14
Quote from: EvilTypeGuy on Fri 23/01/2004 21:08:20
Now I'm not speaking for Chris, so what I say here is only representative of me:

This has been asked a few times before, no offense :p

Basically:

1) Neither Chris nor I own a Mac
2) Allegro is beta at best on a Mac
3) AGS Code doesn't even begin to be endian safe (meaning byte order is opposite of what PPC expects)
4) Loads and Loads of Time Required
5) Not all the libraries we use even if the above were solved may work on the Mac or be endian safe

I'd personally like to port the engine to the Mac in the future or at the very least non-x86 Linux, but that would require money and time, something I'm lacking a lot of going to school at the moment.

I also still have a *lot* of things I'd like to finish doing for the Linux port (an installer for games, etc.), documentation and other goodies I can't reveal yet.

Sorry :(
Title: Re:Any chance of a MAC AGS?
Post by: Scummbuddy on Fri 09/04/2004 18:48:55
yet, we really do hope that you stick around.
Title: Re:Any chance of a MAC AGS?
Post by: DanClarke on Fri 09/04/2004 19:57:35
Thanks for the reply, ah i was just curious. It's not a big problem for me.  :)