Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Timosity on Sat 27/09/2003 18:34:28

Title: Any chance of more GUI's, buttons, views?
Post by: Timosity on Sat 27/09/2003 18:34:28
I've just hit a Dilemma in my game, I just tried to create another gui and it said max number of GUI's is 30. I've even been using:

SetGUIBackgroundPic(22,2927); //etc for different people's speech on the same GUI

the only reason I have used more than necessary is that I haven't found a way to change the gui text colour in the script,(that would save a lot of GUI's) I'm using sierra style speech with bakground,

The other things I'm running low on are GUI buttons there's a max of 150, and I've used 134


While I'm at it, I'm feeling uneasy with 300 views, I'm only up to 183, but I fear I will get close by the end of the game (I am using all the loops possible)

I noticed that there is now room for 15000 sprites which is great, I can't see myself going near that, but I don't think the amount of views could even accommodate that.

This isn't a joke thread, It's quite serious. I'm just seeing if it is easy to add

*More GUI's (alternately a way to change the gui text colour within the script for a text window gui [if there isn't already, I couldn't find one, as far as I know you can only change a GUI lable colour in script])

*More GUI buttons

*More Views

otherwise I think I've hit a dead end on a major project.

Hope this isn't hard to implement.

~Tim
Title: Re:Any chance of more GUI's, buttons, views?
Post by: Pumaman on Sat 27/09/2003 20:20:58
Thanks for the suggestion, I'll look into it.
Title: Re:Any chance of more GUI's, buttons, views?
Post by: Timosity on Sun 28/09/2003 05:20:56
Thanks CJ, very much appreciated
Title: Re:Any chance of more GUI's, buttons, views?
Post by: Kennedy on Tue 30/09/2003 06:34:16
A temporary work around for having diferent text colors within a text box may be to swap the font and the outline so that the outline apears on the inside and the font is on the outside.
Then you could just change the outline color. I haven't tried this myself though so let me know if it works for you.

I do agree though that it would be nice if text boxes would use the current font color rather then being limited to one font color.
Title: Re:Any chance of more GUI's, buttons, views?
Post by: Bernie on Tue 30/09/2003 17:52:26
I'd really appreciate more views as well. I already have 40, but I'm not even done with 10% percent of the whole game yet, so I'm a bit worried 300 views may not be enough.
Title: Re:Any chance of more GUI's, buttons, views?
Post by: Pumaman on Fri 03/10/2003 18:47:04
Hehe, since they managed KQ2VGA with 300 views, I assumed it'd be enough for everyone :)

But yes, it is on my list to increase
Title: Re:Any chance of more GUI's, buttons, views?
Post by: Bernie on Sun 05/10/2003 20:57:57
Great, thanks! :D

Well, Sierra-style games take a little less animation in some parts than, say, a Lucas Arts style adventure. Sierra-style games are more text-driven in some cases, a good example would be the mallet hidden in a tree in Tierra's KQ2+. Graham doesn't actually climb up the tree and get the mallet, only the text tells you he did.
But in an adventure like I want to make it, the player character would actually climb up the tree and get the mallet. Also, I'm using more than one normal/speech animation for some characters, that pushes up the number of views even more.
In any case, thanks for putting it on your list thingy! :)