Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Rui 'Trovatore' Pires on Sun 28/03/2004 10:46:29

Title: At least 7 different SFx chanels - is it possible?
Post by: Rui 'Trovatore' Pires on Sun 28/03/2004 10:46:29
So, my new project has an interesting puzzle, which consists of a flute-like instrument. It has seven hole, and depending on which hole you cover, there's a different sound. If you cover more than one, what you hear is two different sounds - or more, depending on how many holes you covered. Would it be possible, therefore, to increase the number of available sound fx channels to 7 (plus the ones for VoiceSpeech and Ambient Music)?

Or, if anyone knows of anotehr solution (other than, of course, making a LARGE number of files which contain ALL the possible combiunations, which is quite out of question), let me know!
Title: Re:At least 7 different SFx chanels - is it possible?
Post by: Kweepa on Sun 28/03/2004 12:58:45
Hmmm, surely playing multiple notes won't have quite the right effect.

I'd play the same sound effect at different frequencies instead. Of course that would require a PlaySoundExEx command :)
Pitch and pan would be nice...
Title: Re:At least 7 different SFx chanels - is it possible?
Post by: Rui 'Trovatore' Pires on Sun 28/03/2004 14:18:44
QuoteHmmm, surely playing multiple notes won't have quite the right effect.
Why so?

QuoteI'd play the same sound effect at different frequencies instead. Of course that would require a PlaySoundExEx command
Pitch and pan would be nice...
Thanks, but - not in this case. I want each sound to be... "independent". Also, I know this isn't how a flute works - that's why it's a "flute-like" intrument. ;D
Title: Re:At least 7 different SFx chanels - is it possible?
Post by: Pumaman on Sun 28/03/2004 18:12:13
It might be possible to do this for a future version, I'll add it to my to-do list.