What is this crash? (SOLVED)

Started by Ghostlady, Tue 31/05/2005 01:21:46

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Ghostlady

My game is complete and now I am getting this error (below) when it is being beta tested.  Does anyone know what this means?  It happens in different rooms so I can't narrow it down to a particular room or thing.  It happens more on XP.  The game was played on Win98 with no crash.  Windows ME had the crash but by using the Setup file as opposed to the .exe, it seemed to fix it.  On XP, there were no crashes until a save was done.  Now it is getting this crash frequently.  I don't know whether that is related or not, but that is the sequence of events.  Any help is appreciated.  :'(

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Illegal exception
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An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x77F580C9 ; program pointer is +200, ACI version 2.62.772, gtags (0,9)
My Games:

Hauntings Of Mystery Manor
Intrigue At Oakhaven Plantation
Haunting at Cliffhouse

Pumaman

When does it happen? Just randomly in the middle of gameplay, or is it when you change rooms?

Tally Ho

#2
Hi - I'm one of the beta testers on this game. The above crash report was mine.

It never crashes "out of the blue" - only when changing rooms. I have experimented with various pathways, and differing amounts of inventory items; and can't yet find a commonality to the crashes. It's unpredictable, and can happen entering any room.

Sometimes a detailed report such as the one above is given, more often it just quits with Microsoft's "Sorry an error has occurred" or some such non-help.

Running XP, nVidia GeForce 5200, 3 gHz processor, lotsa memory.


Here's another one:

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Illegal exception
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An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x004443E9 ; program pointer is +211, ACI version 2.62.772, gtags (0,36)



And another:

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Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0046D552 ; program pointer is +5997, ACI version 2.62.772, gtags (0,9)

Ghostlady

I was glancing at the 2.7 documentation and its fixes and found this:

http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=489

I was wondering if this could be my problem.Ã,  I do have some interaction commands that call a room script and the script does a NewRoom command.
My Games:

Hauntings Of Mystery Manor
Intrigue At Oakhaven Plantation
Haunting at Cliffhouse

Tally Ho

problem solved. She recompiled the game using version 2.7 and everything works flawlessly.

Pumaman


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