SUZ2 Linux: DIGMID patch missing

Started by fra, Mon 09/03/2009 17:44:15

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fra

Yesterday we released Soviet Unterzoegersdorf Sector II.
Today we get feedback about the Linux version - it was made with the help of Codeweavers / Wine by the way. Unfortunately I am no Linux wizard - I learned to code AGS scripts, but I hope that the AGS community can help with this tricky question:

Starting the linux version the game engine complains about a missing DIGMID patch on several Linux distributions and versions. This site
http://alleg.sourceforge.net/digmid.html
tells me that this could be a problem of Midi support. I wonder why, because I don't use any Midi in the game at all - and I found no switch where to switch off Midi support. Maybe the Sound and Music support derived from a very early Midi support and is somehow woven into?

Any help appreciated.

      fra

Pumaman

Are you using the official AGS Linux distribution or something you have put together using the Windows version and WINE? If it's the latter then I can't offer any support for it.

fra

Of course. And: The latter is true. I'm using AGS 3.x and Crossover / Wine. I just do not have enough Linux / Wine experience and was searching for any clue if the problem experienced was due to AGS or Wine. Maybe it was an issue everybody knows except me...

It seems that it is related to Wine. Got this hint from a Linux user:

>If in Linux and Wine this message is displayed
>
>"unable to initialize your audio hardware"
>[Problem DIGMID patch set not found]
>
>there are troubles with the audio driver. Check with
>"cat /proc/asound/version"
>if Alsa is installed.
>
>Open Wine config in "suz2" with
>$ ./bin/wine --bottle suz --wl-app winecfg
>Under Tab "Audio" select (only) Alsa
>and click "Apply".

Have no idea what Alsa is and have to look it up and try it out on a test system.
If it's as simple as that, I declare this topic closed.
Sorry to bother you.
And: Yes, I wish I would have a native AGS 3.x engine!

Quote from: Pumaman on Mon 09/03/2009 20:46:51
Are you using the official AGS Linux distribution or something you have put together using the Windows version and WINE? If it's the latter then I can't offer any support for it.

Pumaman

You could try running the WinSetup program and disabling music, so that it doesn't attempt to initialize the MIDI driver -- that might get around the problem.

QuoteAnd: Yes, I wish I would have a native AGS 3.x engine!

Me too, we just need to find a Linux developer to maintain it!

fra

That's no option in this case.
Sometimes in the game I'm using music as a timer...
Besides that the wonderful russian voice would be missing.

And: I think that AGS 3.x is more then attractive again, so I think it will draw attention to capable Linux coders.

Quote from: Pumaman on Mon 09/03/2009 23:22:32
You could try running the WinSetup program and disabling music, so that it doesn't attempt to initialize the MIDI driver -- that might get around the problem.

QuoteAnd: Yes, I wish I would have a native AGS 3.x engine!

Me too, we just need to find a Linux developer to maintain it!


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