Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Kingzjester on Tue 09/03/2004 03:54:13

Title: blinking rooms in full-screen mode
Post by: Kingzjester on Tue 09/03/2004 03:54:13
My 800 by 600, 16bit colour game blinks semi-noticably in full-screen mode. I wonder what the reason for this might be. I guess it is not a HUGE problem as the game is otherwise playable and the blinking doesn't go as far as to be anything more than slight change in tone (as if there is something wrong with the hertzage, so to speak). It might even be a problem with my graphics card.

Any ideas?
Title: Re:blinking rooms in full-screen mode
Post by: Gilbert on Tue 09/03/2004 05:20:03
I think it's quite possibly a problem with refresh rate. Many people are having troble viewing monitor screens under hi-res when the refresh rate is too low (eg. 60Hz or below). If it's refresh rate related it's mostly related to DirectX, your graphic card and your monitor. I don't know if you can override it within AGS, but you may try setting your desktop to 800x600 16bit once and set it to a higher refresh rate your monitor can handle (mostly selectable from the 'advanced" menu in windows' mode setting tab), you may set the desktop res back to your normal one afterwards. Now try to test these games again and see if that makes any differences.
Title: Re:blinking rooms in full-screen mode
Post by: Pumaman on Tue 09/03/2004 20:56:55
Run your game's Setup program, and check the "Use 85 Hz display" option.
Title: Re:blinking rooms in full-screen mode
Post by: Kingzjester on Wed 10/03/2004 03:30:30
The upping of the refresh rate solved the problem. I never noticed that damn thing blinked before, and I run all my games, programs and such at 65Hz or so.