AGS Mouse Acceleration!?

Started by subspark, Wed 03/02/2010 04:42:33

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subspark

I've done a few tests in AGS with windows mouse acceleration on and off.
It seems the windows setting has no effect on AGS or perhaps AGS itself has it's own internal mouse acceleration?

One simple test is to compile a high-rez game and move the mouse slowly from one end of your mouse pad to the other, measuring how far the cursor goes. Then flick your mouse from one end of your mouse pad to the other as fast as you can and see how much further the cursor goes flying.

More of an observation than anything else but I really would like to get to the bottom of this so that I can figure out how to disable the effect for finer control over our games. Particuarily low-res ones.

Cheers,
Sparky.

Pumaman

AGS uses DirectInput which bypasses the standard Mouse Acceleration setting in Windows. A possibility for a future version would be for AGS to have its own mouse acceleration setting that you could adjust.

subspark

That would be most appreciated!
Is there any workaround way I can force disable it until your able to support otherwise?
I'm kind of guessing not. :P

Cheers,
Sparky.

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