Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Gregjazz on Thu 08/07/2004 06:37:38

Title: Bug in AGS?
Post by: Gregjazz on Thu 08/07/2004 06:37:38
So I'm working on Apprentice 2, and I ran into an interesting bug. Or, at least, it appears to be some sort of bug.

In one of the rooms I'm using the repeatedly_execute script, and it speeds up the delay on the main character's idle animation. I have the delay on the idle animation set for 17 seconds, but when you go into the room with the repeatedly_execute script, he repeats his idle animation much, much faster (like about 1 second between every repeat).

Has anyone else encountered this?

Thanks,

Geoffkhan

P.S. I also noticed that when the character is playing his idle animation, it doesn't set off the 'character[EGO].animating' thing. I was trying to figure out how you would make it so that when you talk to another character who is playing his idle animation, it would wait for him to finish before starting the conversation. But I solved that issue by using this:

while (character[TEST].view != 73) Wait (1);

(being that 73 is the normal view for the character, and that the character's idle animations are stored in a separate view)
Title: Re: Bug in AGS?
Post by: Gilbert on Thu 08/07/2004 06:51:21
Don't know about the idle view timing thing, but I think that .animating variable thing is probably a feature rather than a bug. It just distinguishes between animation you want the character to play from "meaningless" ones like idle animations. Anyways, you've got a workaround already.
Title: Re: Bug in AGS?
Post by: Pumaman on Sat 10/07/2004 23:29:08
What are you doing in the repeatedly_execute script?