SUGGESTION: Import/export inventory items

Started by Helli78, Fri 16/06/2006 23:31:44

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Helli78

i tried former times to make a game (here its not very important to know which one....).

recently i had in my mind, how it would be if i could swap the already worked-out inventory icons into several (each inventory into each/one file) or even one big file.... like its now done with the room files...?

so than you can save them somewhere within their description and interactions....

Pumaman

Are you basically asking for an option to import/export inventory items?

Helli78

#2
yes, i did.
but if i read your post, i think what you (pumaman)  mentioned are (only) the graphical files...??  ??? (im a little bit unsure of interpreting your question....)


my idea was (and still is):  ;)
you import any graphic into ags
you enter the name of it, also you enter the interaction-things (what to do when the player looks at the item...., what he do if used with the desk and what else)

now, if this had been "finished" by the gamedeveloper, he can export this item-file  into a seperate external one.

analogue you could say, like its done actualy with the room-files.
each file for each room. Plus the "addons" like walkbehinds, walkable areas, objects....

Pumaman

The problem with exporting interactions is that it doesn't really make sense. If your item has an inteaction of "Move character DENNIS to room 4", then importing that into another game would cause problems since there might not be a character DENNIS or a room 4. Therefore, interactions are best left alone and not exported/imported.

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