mini-wishlist

Started by , Wed 13/07/2005 23:00:35

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navalguijo

i don't know if there is a place for wishlist but i'm still working on my game and i would really apreciate two things for the AGS:

-First... I want to delete an object. yes i know that if i don't need an object just don't use it, but i want to save HD space as well, and i have a big sprite.

-and Second would it be possible to copy, cut and paste interaction events? is that a very hard thing to do? it would be really great. for example if your are working with an "if..." event and you want your interaction to be similar depending on one variable, instead of repeating everything just imagine select all the actions COPY, and then PASTE on the other "If... event" (this is just an example)

Thanxxx a lot again

Ashen

#1
1. Erm... you can, can't you? Right click an object to delete it from the room, and Del in the 'Sprite Manager' (or right click, and select 'Delete') to delete a sprite from AGS permanently, if you're sure it's not being used somewhere else. Or have I misunderstood?

2. Is already possible, if you use scripting rather than the 'Interaction Editor' events. I think the idea (and someone correct me if I'm wrong)* is that any game large enough for reproducing chunks of an interaction a couple of times to become a chore, will probably be scripted any way.

* Like monkey, for example. I think this is the entry he means.
I know what you're thinking ... Don't think that.

monkey0506

You can already delete objects...by right-clicking on them.

As for the other, I think there's a similar tracker entry.

What?  You want the link?  Oh...I'm sorry.  I don't have it.

Edit:  I should pay more attention to the "someone posted before you" warning.  I usually tend to scroll down to reply before looking to see what I'm doing.

navalguijo

Thanxx

i didn't knew the right button for deleting objects   ;D

and for the second, i normaly do "If..." events by scripting, but i was thinking more in the case that you have made your events list and then you find you need to have them INSIDE an "If" that's when i think more in the copy paste :)

anyway thanxx

strazer

Please check the bug and suggestion tracker before making any suggestions. Almost anything you can think of has been suggested before.

Gilbert

However, if you want to delete a sprite, unless you're very sure of what you're doing, a more preferable action is to import another sprite over it, this can prevent possible crashes or hard to track problems appearing.

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