New AGS game slow

Started by Bijulinus, Wed 11/03/2009 16:34:49

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Bijulinus

Hello.
After few years, I downloaded the new version of AGS.
Now, I created two projects based on the good old template with Ego, but the one-room basic project seems to be inevitably slow.

It is slow both in 640x and in 320x, in 16bit color and DirectDraw and Direct3D.
I allocated more memory (100MB) while running the exe, and nothing changed.

It reminds me old AGS versions when I used to turn off some "anti-glide "option.
What can I do? Three years ago 640x480 games worked smooth.

My machine is a AMD Athlon 64, WinXP, 2 GB RAM, old Radeon 9600XT. Maybe graphics driver to update?
Edit: graphic drivers updated, no change.

Thanks, bye.
I'm too lazy at the moment to find a good signature.

Pumaman

What do you mean by "slow" -- is the character walking slowly, or is the whole game running slowly?

Enable the FPS display by adding this to game_start:
Debug(4,1);

that way you can see whether the game is running at 40 FPS like it should be.

Bijulinus

Thanks for the answer: yes it displays 40 fps. However, it seems the entire game appears slow, not smooth. Any hint?
I'm too lazy at the moment to find a good signature.

Pumaman

If you used to turn off the anti-glide option, then the modern version of that is the "MovementLinkedToAnimation" property on the characters.

For example, open up your player character in the editor and set that to False (it's in the Movement section of the property grid).

Bijulinus

It worked! It must be done for each character, right?
Thanks!
I'm too lazy at the moment to find a good signature.

Pumaman

Yes, it's a per-character setting.

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