Whenever there're some notices or warnings in the editor they'll be recorded in agsedit.log, with time stamps. Just noticed that there seems to be a minor bug in the recorded date.
For example, today I checked out some game source (not mine) which required the agi graphics plugin but I forgot to put it into the AGS folder, so a warning was generated, telling me I didn't have the DLL in the correct place. Later I opened agsedit.log out of boredom and found the following line:
11/00/06 15:19 WARNING The plugin 'ags_agi.dll' was not found, and this game relies on it. You can continue, but any plugin-specific settings will be lost if you save the game.
So the month was reported as 00th?2? I bet it's possibly a millenium bug (like the one in V2.62 engine which returned wrong year) that somehow the 100+th year gave a carry over to the month, OR, there's some glitch that the reported month is always one lower than the correct one (so it starts from 0).
Heh well spotted, it's indexed from 0 rather than 1 ... I can't believe I never spotted this before. I guess you just normally focus on the time and don't really concentrate on the date ;)
I'll fix it.
Edit by strazer:
AGS v2.72 Beta 1:
* Fixed agsedit.log timestamp having the wrong month.