4 run scripts in a row

Started by Etcher Squared Games, Tue 24/08/2004 21:33:10

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Etcher Squared Games

I mentioned this in the beginners troubleshooting thread, but it seems appropriate here...

I'm thinking this is a bug, but if someone can confirm that'd be nice.

Create some type of event, something simple like looking at a hotspot.

Under that, create, say, 7 runscript actions.
each runscript just does a display of a different # or letter
(let's just say "1" for the first script..."2" for 2nd...etc etc)

now the pattern I've noticed, it is will only run actions # 1 and 2 and the last one.Ã,  So, in the example above, you'd see a display of 1, then 2, then 7

make your event run 10 scripts, you'll just see 1, then 2 then 10....

website: http://www.etcher2games.com/
email: etcher2games@yahoo.com
forum: http://www.etcher2games.com/forums

Anyone want to make my website for free?

Pumaman

I can confirm this as a problem ... is there any particular reason you need 4 different Run Scripts, rather than just including all the script code in one?

Etcher Squared Games

I was doing a cutscene so the way I was doing it at the time was:

action
rundialog
action
rundialog
action
etc etc

well in order to get the run dialog to go I had to end the script.

Then to work around it I would use the run-script option

Now I just recently discovered the DisplaySpeech function that would have made all this happen in only 1 script.

But all I can say is it just would be nice to be able to run 4+ scripts if the need ever came about..

thanks for checking into it
website: http://www.etcher2games.com/
email: etcher2games@yahoo.com
forum: http://www.etcher2games.com/forums

Anyone want to make my website for free?

Gilbert

Ah yeah. You don't really need to use dialogs if the speeches aren't interactive.

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