Im using this script for the interaction stand on hotspot:
It involves needing to speak to someone before you can leave the room, the global Int works its jsut when the display speech is up it gets Jammed cause he is still on the hotspot. Ive tred putting move char after and no luck, with wait in he just stands still then talks.....
if (GetGlobalInt (1)==1) {
NewRoomEx (4, 227, 117); }
else {
MoveCharacter (EGO, 249, 125);
Wait (1);
DisplaySpeech (EGO, "I should speak to Mika first");
}
Very grateful for any help :)
Character stands on hotspot event occurs repeatedly which holds him there.
You should go with blocking move instead:
if (GetGlobalInt (1)==1) {
NewRoomEx (4, 227, 117); }
else {
MoveCharacterBlocking(EGO, 249, 125, 1);
DisplaySpeech (EGO, "I should speak to Mika first");
}
you take the right approach and probably wanted it so:
if (GetGlobalInt (1)==1) {
NewRoomEx (4, 227, 117); }
else {
MoveCharacter (EGO, 249, 125);
while (character[EGO].walking) Wait (1);
DisplaySpeech (EGO, "I should speak to Mika first");
}
these scripts are equal.
btw there is new era of regions is coming ;)
but you probably use AGS 2.54 which hasn't that feature yet.
-Cheers
kk, thxs
BTW: Its works perfect! thxs
Grrr....
same sort of problem...
I want Mika to walk out of the room, if I use
MoveCharacter (MIKA, 247, 99);
while (character[EGO].walking) Wait (30);
character[MIKA].room = 7;
she still disappears. If I use wait (30); she just turns half way a disappears!
Suggestion:
Printable/orderable/obtainable 'Scripting for Dummies' Book
EDIT: Mayb if I change the char script name :(...
yep its works :-[
This is why CJ added MoveCharacterBlocking(). Working the same way as the while (character[].walking) Wait (1); thing it frees you from writing of two lines of code. ;)
MoveCharacterBlocking (MIKA, 247, 99, 1);
character[MIKA].room = 7;
-Cheers
lol, if I do it the long way I cant make people inpressed (someday I hope 8)) jking