Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: tweety on Tue 03/08/2004 21:59:21

Title: character made of large sprites won't talk
Post by: tweety on Tue 03/08/2004 21:59:21
Hi there, work with "Keepers of Knowledge" is going on well, but there is one thing:
I have a pretty large character (actually it's a normal-sized character sitting in a train) who has to talk (that's why I made it a character, not an object). after the dialog, the train departs.

but now the character moves his lips only sometimes, not during the whole sentence - although I set him up just like all the others. the lip movements are different every time I test the game... sometimes he doesn't move his lips at all, sometimes twice or even more times.

Is it possible that the sprites are too large, so that the engine can't show them in time? Or what could be the reason?
Title: Re: character made of large sprites won't talk
Post by: Chicky on Tue 03/08/2004 22:25:01
you may have accidently set the time which a certain frame is displayed longer than the other frames...
Title: Re: character made of large sprites won't talk
Post by: tweety on Tue 03/08/2004 22:39:46
Quote from: chicken on Tue 03/08/2004 22:25:01
you may have accidently set the time which a certain frame is displayed longer than the other frames...
I thought of that already, but that isn't the reason... :(
some more ideas?
Title: Re: character made of large sprites won't talk
Post by: Gilbert on Wed 04/08/2004 02:21:46
Quote from: tweety on Tue 03/08/2004 21:59:21
Is it possible that the sprites are too large, so that the engine can't show them in time? Or what could be the reason?

Hmmm this is rare, but may still be possible, try enabling FPS display and see if your game is running at full speed, add the following line to game_start() of your game:

Debug(4,1);

What's the res and colour depth of your game?

Alternately, you don't need to draw the who character as sprite if you don't need movements in other part of the body, just draw him on the background and make the face a character.