Post your interaction suggestions here

Started by DCillusion, Mon 13/09/2004 06:36:41

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Gilbert

Quote from: Yurina on Mon 20/02/2006 09:48:46
* Else interactions after you made an if condition.

I think thus might be possible with something like this (not tested):
if (blah)
Ã,  Mwaha
Ã,  Stop running more commands
Xaxa

Which should be identical to the text script:
if (blah) {
Ã,  Mwaha;
} else {
Ã,  Xaxa;
}


Though yes, it'd be more readible if there's a real 'else' don't know how this can be implemented/if it's worth doing as it complicates stuff.

Kinoko

I personally never, ever use the interaction editor outside of using it to 'create' the sections of my room scripts. So I second whoever was asking whether the need to do that could be eliminated.

Pumaman

Personally I'm no longer convinced about whether I should update the interaction editor by adding new commands to it, as it seems that most people never use it. I'll keep it under review.

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