Hey all,
I'm looking to have the font colour in my AGS game to be the opposite colour to what the background pixel it is resting on is. For example text would appear white over a black background and black over a white background.
Is there any way of doing this?
Assuming the background color is understood to be solid behind the text you could use SSH's RawGetRGB (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26432.0) module. Perhaps...