Hello there.
If I reduce the color depth of my backgrounds and sprites from 16 bit to 256 colors, and reimport them into my game (which runs at 16 bit color depth), would that have any effect on the size of the compiled game?
regards,
Mr T.
It might, however if your background image is 256 colours then you can't use any 16-bit sprites on it, so effectively your game would become a 256-colour game; in which case you'd may as well just set it as such.