Hey Chris, several people have reported a problem with my games. The screen flashes and the colors become all jumbled. All of my games are in 256 colors. All of my games have used Scorpiorus's CCS plug in so it may have something to do with that. I assume this may have been fixed in newer versions, but just thought I would let you know. It also occured in the Keptosh v2.0 demo, which used a more recent version. I can't really duplicate the problem and it seems to happen randomly. Sorry, not much of a bug report I'm afraid ::). Primus has reported that it happened in "Master of Sounds" as well. I have experienced this problem myself and never reported it because I assumed it was just my system. I am running WinXP (so is Primus).
later,
-junc
At what point does "the screen flashes and the colors become all jumbled"? Is it like that the entire game, or does it suddenly start happening mid-way through? Does it happen in both windowed and full-screen mode?
I've had a similar sounding problem intermittently. The screen will start with the correct palette, but it seems that the "default" palette gets screwed a moment later and henceforth it displays incorrect colors, regardless of updates or changes to the palette. They simply change the goofed up color to something else, not the correct color. I can usually get it to stop after a restart, though.
Sometimes it won't happen at all. But yes, five minutes into gameplay most of the time. Just like Hollister Man described it. I don't know about windowed mode, it is happening in full-screen mode though.
Sorry again about the crap bug report, like I said it just "seems" random.
later,
-junc
Very odd - I don't think I've ever experienced this myself. I presume it does only happen with 256-colour games?
It appears so. (I've never made a game with anything but 256 colors)
Another thing, I said that all of my games use CCS, that is not correct. Tom Hanks Away only uses the credits plugin.
I played Tom Hanks Away from beginning to end the other day just to see if it would happen, and it didn't. Perhaps it is a problem having to do with DirectX or something. I will report again if it starts happening and try to track it down. As I said, I ignored it before because I thought it was just my system.
later,
-junc