Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: abstauber on Tue 15/04/2014 21:06:51

Title: colour depth not same as background depth?
Post by: abstauber on Tue 15/04/2014 21:06:51
Hey,
I've worked a bit on custom dialogs again. The dialogs work fine and are rendered correctly, but unfortunately the warnings.log is full of these:
Code (ags) Select

(in room 10): RawDrawImage: Sprite 387 colour depth 15-bit not same as background depth 16-bit
(in room 10): RawDrawImage: Sprite 393 colour depth 15-bit not same as background depth 16-bit
....


I've just imported a 8-bit gif and the game is in 16 bit mode. Also in the editor, the file looks perfectly normal.
(http://i.imgur.com/EAocmUC.png)

Does anyone have a clue what this means?
Title: Re: colour depth not same as background depth?
Post by: abstauber on Wed 16/04/2014 13:52:37
Okay, I've figured this out.
It only happens with sprites that I didn't import in total, but used the right-click selection rectangle.

That rectangle import seems to be buggy, but cropping the image first and import the complete gif works fine.