Ok I guess a little background first. I started a new game with the defualt Iconbar and added the module for monkey_05_06.
I wanted to basically use the two gui's in conjunction.
So to explain... The Iconbar would handle most of the verbs (like walk, Talk, Look, Inventory, save Game and Quit), and the Verbcoin would only become active when the player clicked on the use icon in the iconbar. The Use verbcoin would be basically an expansion of use like Open, Move, Pickup.
And the issue...
Well I was wondering how to go about Combining the two guis to get the best out of both becuase out of box the verbcoin basically overrides the iconbar it appears but clicking on the iconbar does not allow for the mouse mode to change?
Any thoughts would be helpful and greatly appreciated.
The module probably catches events like on_mouse_click.
A simple thing to try would be putting this line at the very start of the modules on_mouse_click and repeatedly_execute:
if (mouse.Mode != eModeInteract) return;
This won't work on the spot but it's a good starting point.