AGS overload: music stutters

Started by Radiant, Mon 21/01/2008 23:41:36

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Pumaman

Would you be able to upload a sample of this for me take a look at, or are the game files too large?

hedgefield

Well, the main .exe by itself is 100 mb, I don't know how you feel about that. :) I'd have no problem uploading it though, I already send out beta's every now and then. Can you manage with just the Compiled folder contents, or do you need actual editor files aswell?

Pumaman

Well, if you were using a recent version of AGS the Compiled files would be enough -- I'm not sure though since you're using 2.62. If you don't mind uploading it anyway, I'll give it a go and see.

Pumaman

I've had a look at this now, but I can't really investigate very far because it was made with 2.62.

What I would say is that there have been a lot of optimisations and performance improvements in the 3 years since that version of AGS was released, so it might be worth having a go at upgrading it to 2.72 at least, and see if the problem is still there.

hedgefield

Ok. Well, thanks anyway. :) I've tried once or twice to upgrade, but half the game broke, and I didn't want to invest time in learning the new programming language yet, so I'll finish this one in 2.62 and do the next game in 3.0. But maybe it'll help Radiant or any others struggling with this problem.

Radiant

Quote from: largopredator on Thu 31/01/2008 12:22:50
Ok. Well, thanks anyway. :) I've tried once or twice to upgrade, but half the game broke, and I didn't want to invest time in learning the new programming language yet, so I'll finish this one in 2.62 and do the next game in 3.0. But maybe it'll help Radiant or any others struggling with this problem.

2.62 -> 2.72 isn't that big of a switch (at least, you can still use the non-OO code in 2.72 without problems).

But, I'm afraid I'm having pretty much the same issue in 2.72 so that might not help :)

Pumaman

Radiant, can you try out 3.0.1 because I've made a few changes that might improve this for you.

Radiant

Quote from: Pumaman on Thu 31/01/2008 19:48:14
Radiant, can you try out 3.0.1 because I've made a few changes that might improve this for you.

I'll give it a shot this weekend. It's complex code, too, so I hope it upgrades to 3.0-style well :)

Radiant

#28
Well, I'm having some troubles upgrading to 3.0, that can be blamed squarely on Bill Gates.

In the meantime, I found out, to my surprise, that using WAV files rather than MP3 doesn't actually help.

(edit) However, the problem does disappear almost completely if I don't do a RawClearScreen before all the rawdrawing. Apparently that's a pretty slow operation.

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