Credits for a commercial game

Started by Ghostlady, Sun 27/05/2012 18:25:40

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Ghostlady

I am getting ready to go commercial with my game and I want to make sure I don't break any rules.  I've read everything on this site about producing a game commercially and since I haven't altered any of the code or libraries, it looks like the only thing I need to put in the credits is this page.  As far as the licensing goes, as long as I haven't changed anything it will be included in the Credits.htm page.  Am I correct on all this?  Oh yeah, all sound and video is OGG.

http://www.adventuregamestudio.co.uk/manual/Credits.htm


Credits

    Adventure Game Studio was programmed by Chris Jones.
    Linux port by Shawn Walker (drevil@warpcore.org).
    Mac port by Steve McCrea.
    Demo Quest III updated by RickJ.
    The default icon bar graphics were done by Teemu Eramaa (teemue@nic.fi)
    Windows editor icons by Klaus.
    Blank Game template created by AGA.
    Default Game template enhanced by Rui "Trovatore" Pires
    Verb Coin template by Electroshokker, graphics by Misj
    Hq2x and Hq3x scalers by Maxim Stepin.
    Hi-colour fade out/in routines by Matthew Leverton.
    Sprite anti-aliasing code by Michael Bukin.
    The DOS engine uses DJGPP, a free 32-bit C/C++ compiler by DJ Delorie, which you can get from http://www.delorie.com/djgpp/
    Graphics and sound are courtesy of the Allegro graphics library by Shawn Hargreaves and many others. You can get it at http://alleg.sourceforge.net/
    Script editor component is scintilla by Neil Hodgson. You can get it from http://www.scintilla.org
    Animated GIF loader by Kevin Weiner.
    TrueType font display uses ALFont by Javier Gonzalez and the Freetype project.
    Windows engine uses libcda CD player by Peter Wang.
    MP3 player is almp3 by Javier Gonzalez and the FreeAmp team. It uses the mpg123 MP3 decoder.
    OGG player is alogg by Javier Gonzalez, using the Ogg Vorbis decoder, which is available from http://www.xiph.org/
    OGG Theora player is APEG by Chris Robinson, using the Ogg Theora decoder, which is available from http://www.xiph.org/
    Windows MOD/XM/S3M/IT player is DUMB, (C) 2001-2003 Ben Davis, Robert J Ohannessian and Julien Cugniere. You can get it from http://dumb.sf.net/
    DOS/Linux engine use JGMOD mod player by Guan Foo Wah. You can find it at http://surf.to/jgmod
    Executables compressed with UPX v1.22w (c) 1996-2002 by Laszlo Molnar Markus F.X.J. Oberhumer

AGS Demo Game II Credits:

    Written by Relight, cornjob, Chrille, Spyros and Dark Stalkey.
    Additional material by Kairus.
    Intro music by Mods.
    Original backgrounds and main character were drawn by D281@aol.com.

Thanks to all the AGS beta testers for all their suggestions and bug reports - Cornjob, AGC2, AGA, Relight, c_leksutin, Spyros and the rest of the team.
My Games:

Hauntings Of Mystery Manor
Intrigue At Oakhaven Plantation
Haunting at Cliffhouse

Andail

Hm, it's a bit overdone, truthfully.
I mean, at least limit the credits to what you actually use; if you're not including the Mp3-encoder (or are you?) then why mention it in the credits? Same goes for the demo-game... will it be released along with your own product? I doubt it, so skip it.
Also, you don't have to include a lot of stuff that pertains to the editor - like whoever designed the buttons etc - since you won't release the editor.

But then again, thanking too many is probably better than too few...

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