Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: eddy on Wed 02/03/2005 12:45:11

Title: Crash on Windows XP, pointer 1099
Post by: eddy on Wed 02/03/2005 12:45:11
I tried to find a topic related to that, but since I'm not sure they are, here is a crash message I had testing my game on XP

An exception 0xC0000005 occured in ACWIN.EXE at EIP =0x004CD33C; program pointer is +1099, ACI version 2.62.772, gtags (0,0)

My character was just walking in a room he went through several times before.

This seems to be quite strange and I don't know if I can reproduce it.

Title: Re: Crash on Windows XP, pointer 1099
Post by: Oneway on Wed 02/03/2005 17:39:42
It's always helpful if you try to give as much information about an error as possible. Please DO try to reproduce the error.

Try to notice exactly what it is you're doing. Entering or leaving a room, walking inside a room (if so, wether you were walking towards an object or hotspot or whatever it was).

When you know exactly which action you were taking, look at what script may be running and check those for errors. Commenting out your own code and see if the problem persists.

When do you still don't find an error or can't find the solution to a problem you did find, post the error message (like you did) along with the code that runs at that specific action.

Good luck!
Title: Re: Crash on Windows XP, pointer 1099
Post by: Pumaman on Wed 02/03/2005 22:39:21
That's a strange one -- looks like a crash drawing the sprites on the screen. You haven't used any commands like SetObjectGraphic which take a sprite slot number, and supplied an invalid one, have you?

Did you ever get the crash a second time?
Title: Re: Crash on Windows XP, pointer 1099
Post by: eddy on Thu 03/03/2005 08:07:41
SetObjectGraphic?
No I don't think so.
(I'll check this evening)

I was simply walking in a room where 2 animations were running with the "repeat" option. (2 flames)


I was walking toward a point which was nothing special, belonging to the walkable area. (I think I remember where I clicked, so I'l try to do it again.)

Problem is that it was in a demo version, and the game was almost over when it happened, so It needs a little time to re-create the exact conditions of the crash.

I'll tell you later today if it happenend again.

Thanks for the help.

/* Edited 03/04/05 */

Darn!
I tried twice , and it did'nt crash. I tried on a Win2000 and Win98. I'll try again on a XP machine as soon as I can.
I've tried to recreate the exact conditions of the crash (Objetcs in Inventory, Room, place of the character, where we clicked.)
All from memory of course, 'cause I didn't really "recorded" those informations.
If I can not crash again, please accept my apologies for the lost of time...
Title: Re: Crash on Windows XP, pointer 1099
Post by: Pumaman on Fri 04/03/2005 19:45:33
No apologies necessary -- it obviously shouldn't crash like that, and if it's a very intermittent thing then that's rather annoying since it makes it much harder to track down.
Title: Re: Crash on Windows XP, pointer 1099
Post by: eddy on Fri 11/03/2005 17:10:29
It has been definitely impossible to do it again.

Same conditions, same computer, nothing happened.


:'(

I heard that the computer where the crash happened was not "perfectly installed" ???, but I haven't the slightest clue about what that means.

If it does it again, I'll add another note to this same thread.

Sorry for the lack of help