I've got a crash that has happened only once and I can't get it to happen again. It takes place during a sprite rotate command. This is using AGS 3.0.2.
(http://www.xiigames.com/misc/illegalexception.png)
http://www.xiigames.com/misc/crsh.dmp
the line 1127 is:
sprite.Rotate(max(1, min(359, i*rotateSpeed)));
Thanks for uploading the crash dump file. However, AGS 3.0.2 is no longer supported, so any fix would only be done in the latest version.
I understand. Just wanted to report it in case there's a bug that might still be present in the latest version or in case you knew what might be causing it in code that I could avoid.