Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: TheJBurger on Fri 23/07/2010 04:46:11

Title: Create Voice Acting Script - Dialog Options [semi-solved]
Post by: TheJBurger on Fri 23/07/2010 04:46:11
So I've run Create Voice Acting Script and numbered all my speech lines, but I have a slight problem since I have multiple player characters.

The VoiceSpeech txt file lists all player initiated dialog options under character ID 1 (the default player char). The problem is, sometimes the player character switches to ID 0, or ID 14, but all those dialog options are still under ID 1 when they should be under the other IDs.

Is there a way to switch them or does it have to be done manually in the text file?
Title: Re: Create Voice Acting Script - Dialog Options
Post by: Calin Leafshade on Fri 23/07/2010 16:41:13
you'll have to do it manually since you can change characters at will in some games.

How would the AGS editor know who was playing at what time?
Title: Re: Create Voice Acting Script - Dialog Options
Post by: GarageGothic on Fri 23/07/2010 16:51:19
You mean when the dialog option text itself has the "Say" property set to true? If so, you could just set it to false and paste the option text into the top of the dialog script for that option (and attributed to that specific player character).

(sorry if I'm understanding you wrong, I haven't touched the dialog editor since 2004 or so)
Title: Re: Create Voice Acting Script - Dialog Options
Post by: TheJBurger on Fri 23/07/2010 18:06:37
Yep, GarageGothic, that's exactly it.

Your solution seems to work pretty well, thanks!