Moving inventory into other slots freely

Started by Sektor 13, Thu 04/08/2005 19:57:10

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Sektor 13

Is it possible to move inventory items freely trough out the inventory slots, like in the DIG when you could rearange all items wherever you d like. As i see, this is possible to some limit, you cannot have a blank slot betwen two items, item is always added in the first new empty slot.. or is there any other possibility /i know that in 2.7 you can manipulate items a bit more, but still doesn't allow enpty slots betwen.. ???


Edit by strazer (to not bump the thread):

Quoteitem is always added in the first new empty slot

The new Character.AddInventory function has an optional index parameter.

Scummbuddy

you could fill your inventory with "blank" inventory items with no interaction, and remove one when you add a new inventory item, giving the illusion that they are just placeholders, which they really are.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

TerranRich

Status: Trying to come up with some ideas...

Sektor 13

Quote from: Scummbuddy on Fri 05/08/2005 15:44:41
you could fill your inventory with "blank" inventory items with no interaction, and remove one when you add a new inventory item, giving the illusion that they are just placeholders, which they really are.

Yes i thought of that too, but, i am still looking for the simplest solution, maybe in the next AGS version? ::)

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