Hi!
I was just wondering why RawDraw is limited to 320x240 res, and whether there are any plans to change this...
Is it limited? Remember that most things in AGS are "scaled down" to 320x240 while editing your project - for that reason, I believe you can only have objects in even (or odd?) pixels (or was that the GUIs?). Try it out, see what happens when you RawDraw a line with, say, a height of 240. And see if, when actually playing the game in 640x480 resolution, it doesn't cut through the entire screen, as it did in 320x240.
Yes because the game resolution is always 320x200 (for 320x200 and 640x400 displayed res.), 320x240 (for 320x240 and 640x480 displayed res.) orÃ, 400x300 (for 800x600 displayed res.), so, under those "higher" resolutions, you can imagine: rawdrawing a pixel actually raw draws a 2x2 screen-pixel square block.
I don't think it's really necessary for a change, as normally, you shouldn't be rawdrawing that extensively and seriously with this programme, since AGS was not designed for doing these apparently-awesome-vector-or-polycrap-or-zvarily games (at least not for now).
Rawdrawing under hires, however, does benefit a bit currently (try rawing a slant line under hires and you'll know what I mean).