DemoQuest 3 Chapter 1 (Beta 2)

Started by RickJ, Mon 30/05/2005 03:47:42

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RickJ

The upgrade of DemoQuest to the new script language is nearly complete.   Coding is complete save for some cleanup work and fixes for whatever bugs may turn up.  All reported bugs should be fixed.  You can download the latest Beta version from here:
DQ3SOD-S100-B02.ZIP  (3Mb)  Unzip to folder: "DQ31SOD-V100"

The Arcade and Gui rooms have been converted to mini-games.  They can now be played from within DemoQuest just as before and the may also may be played directly from the OS.  Beta releases of all the mini games are available below.  They come with source code, graphics, etc.
DQCYCLE-A100-B01.ZIP        Unzip to folder: "DQCYCLE"
DQGAGI-A100-B01.ZIP         Unzip to folder: "DQGAGI"
DQGAGIPnC-A100-B01.ZIP      Unzip to folder: "DQGAGIPnC"
DQGSCI0-A100-B01.ZIP        Unzip to folder: "DQGSCI0"
DQGSCIPnC-A100-B01.ZIP      Unzip to folder: "DQGSCIPnC"
DQGVC-A100-B01.ZIP          Unzip to folder: "DQGVC"
DQSLOT-A100-B01.ZIP         Unzip to folder: "DQSLOT"

Here is the puch list I am working from.  It began from a review by Strazer some time ago.   There are several issues that may need more discussion or they may have been adequately addressed already.   So perhaps you could take a look at these and keep them in mind as you review the DQ source code. 

http://www.gaia-spa.com/project/ags/doc/PunchList.txt

Additional project documentation can be found here.   Anyway have a look and let me know if you find any bugs or have any other comments. 

Cheers
RickJ

P.S. Also if anyone has any idea whod did what on the DemoQuest II pleast let me know because I wish to give credit to their hard work. 

Cheers again

Pumaman

Excellent work Rick, it's good to see the demo game brought up to date :)

Sam.

hmm, i can't open thje zip file, winzip says its corrupted as does msextractor, winace says the "file header" is corrupted. any idea?
Bye bye thankyou I love you.

Pumaman

Actually the same happens to me, I can extract most of the archive, but then get an "archive corrupt" message. Perhaps you could re-upload :)

RickJ

Sorry about that.  Seems like the entire file didn't make it up the first time.  I uploaded it again and it should work now extraxct without any errors.  Use the same link above to get the file..

Pumaman


Scorpiorus

#6
Yeah, and it looks cool :)

I couldn't get a single coin out of the slot machine but have just tried again and got 3xRogers *three* times in a row!! Shame I dare not bet more than a silver this timeÃ,  ;D

Oh, and good work with the MiniGame script module. One thing I noticed is that the minigame calling function requires a filename of the main game as a parameter (so that it could return back) but when I compiled the game its name was a different from that specified in the parameters list. As a result, RunAGSGame throws me out to the OS as I exit a minigame. I changed THIS_GAME_EXE macro in the script header but would be cool if the were a built-in string variable that holds the name of executable file of the game so that such back transitions would be easier to do. Would such a variable be possible in a future version of AGS?

RickJ

Quote
I changed THIS_GAME_EXE macro in the script header but would be cool if the were a built-in string variable that holds the name of executable file of the game so that such back transitions would be easier to do. Would such a variable be possible in a future version of AGS?
Oh yeah!  It depends upon the folder name and the ZIP didn't create the folder automatically.   Unzip to a folder named "DQ31SOD-V100".

I think having a variable or macro with the file name would be a good idea also. 

Ubel

So, Rick, did you ever get those posts I sent you? And the pics of the beman? I hope you did because I don't think I have them anymore. I never got the animations ready (I noticed that I really can't do walkcycles, especially for that big characters, sorry :( ) and now I've formatted my hard drive, and I can't find the standing pics anywhere else.

Pumaman

Quote from: Scorpiorus on Tue 31/05/2005 23:20:14
would be cool if the were a built-in string variable that holds the name of executable file of the game so that such back transitions would be easier to do. Would such a variable be possible in a future version of AGS?

Good idea, I'll look into it.

Scummbuddy

Bug report: (Enjoy)

1) You are able to walk behind the desk, where Roger is, in the Games Factory entrance.

2) Should "Press F1 for help" pop up everytime you enter the Bar/road area? Even when you leave the doorway of the Bar?

3) Holding down the arrow keys in order to walk gives funny results, but gets you no where. I didn't know it was set for 'push once to continue walking in that direction'.

4) In the Hall of GUI's, if you look at the Verb Coin door, it says "Mokey Island" instead of Monkey Island.

5)In the LEC gui room, if you
open window -> look at window -> display"It's Closed"... there needs to be a check to see if its open or not.
Also, I would add a display message for someone who tries to use the key with hut door.

Last but not least
6) Where's Petteri when you enter the AGS Games Factory, and wheres the AGS Bar?!?!!? This is an outrage! Pester Quest Lives!!

I could send you the char files if you'd like. Czar is supposedly recreating a bar background. Maybe we could use the room to "get to know the agsers... but then again, there are so many of us. Maybe just CJ.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Totoro

Uhm... is it just me... I get lots of different exe files which contain some really cool mini-games, but I don't really now if there is an exe file for the whole demoquest as a whole?

Scummbuddy

thats because many of the extras have been converted into seperate ags games, and are called with RunAGSGame from the main game. If you load the demo game into the editor, and then test game, you will play it the original way, with seamless transitions in between those minigames and the real game.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Totoro

Ah, got it now. Pretty nice so far.
Mmh, is it a bug? THe guy standing in front of the locked door. You can tell him "I got the key" even before he told us that he needs a key or that he wants to pass the door.

Scummbuddy

That's not a bug, per-se...   8)  Thats just RickJ getting the important things done first, then he'll/we'll go back and get those taken care of.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Pumaman

Rick, would you be happy for this Beta 1 version to be listed on the AGS website as the demo game, or do you want to do more work to it before that happens?

Ponch

Wow! Thanks for doing this! I have the old version of the demo game floating around somewhere but I hadn't even bothered to look at it in quite a while.

This new version is giving me the chance to revisit my first AGS experience.

Cool!

RickJ

Ok Beta-2 is up along with the source code for all the mini games.   See the top of this post for the links.   The AgsCycle game has been redone so that levels can be added easily.  So if anyone wants to try adding a level, have a go at it.  Let me know if you need any help or if you come up with something you would like to include in the official release.   Cheers.


Quote from: Pablo
So, Rick, did you ever get those posts I sent you? And the pics of the beman? I hope you did because I don't think I have them anymore. I never got the animations ready (I noticed that I really can't do walkcycles, especially for that big characters, sorry Sad ) and now I've formatted my hard drive, and I can't find the standing pics anywhere else.
Pablo, I must appologize for not getting back to you right away.  The amount of scripting work I had before me was quite overwhelming.  I however, should have made the time to thank you for your efforts which I greatly appreciate.   When you let me know that you wouldn't be able to complete the animations I just went ahead and finished the scripting work.       

As far as the character you  did, I like him very much.  He is not lost as I have downloaded him to my hard drive and he is still online where you uploaded him here. 

I will try to recruit a new development team (including any of the current team that wish to continue) to contine the project in the nrear future.  I would like to invite you to work with us if you wish.  In any case your current effort is greatly appreciated.     Thanks.

Quote from: Scummbuddy
1) You are able to walk behind the desk, where Roger is, in the Games Factory entrance.

2) Should "Press F1 for help" pop up everytime you enter the Bar/road area? Even when you leave the doorway of the Bar?

3) Holding down the arrow keys in order to walk gives funny results, but gets you no where. I didn't know it was set for 'push once to continue walking in that direction'.

4) In the Hall of GUI's, if you look at the Verb Coin door, it says "Mokey Island" instead of Monkey Island.

5)In the LEC gui room, if you
open window -> look at window -> display"It's Closed"... there needs to be a check to see if its open or not.
Also, I would add a display message for someone who tries to use the key with hut door.
1,2,3,4. Fixed

5. Fixed - I was checking the Visible property of the object but for some reason it was not being returning the correct value.   I had to create static variables to hold the object's state which was set to the same value as the property at the same times.   This is a possible bug in AGS that I need to research a bit more and report to CJ.  (explanation is mostly a reminder to self)

Quote from: Scummbuddy
6) Where's Petteri when you enter the AGS Games Factory, and wheres the AGS Bar?!?!!? This is an outrage! Pester Quest Lives!!

I could send you the char files if you'd like. Czar is supposedly recreating a bar background. Maybe we could use the room to "get to know the agsers... but then again, there are so many of us. Maybe just CJ.
What do you mean "Where's Petteri...".  Is he supposed to be a character in the games factory or are y9ou asking about his song?   

Chapter 2 will begin when the player enters the bar.  There needs to be more characters created for the bar scene which are not complete at thsi time.   If you have some cha files you think would be useful then by all means do so. 

Quote from: Pumaman
Rick, would you be happy for this Beta 1 version to be listed on the AGS website as the demo game, or do you want to do more work to it before that happens?
Beta-2 is half the size and more complete.  Sorry for taking so long to get back to you. 

Quote from: Ponch
Wow! Thanks for doing this!
Thanks for the compliment.


Alun

Er...just a note...the top link in the first post is wrong.  I managed to find the file by going to the directory containing it, but the link should be http://www.gaia-spa.com/project/ags/games/DQ3SOD1-S100-B02.ZIP.  (You're missing a "1".)

Glad to see the Demo Quest updated, though!  I never did get a chance to see the full Demo Quest (the copy of the Demo Quest in the last version of AGS I'd downloaded before 2.7 was incomplete and buggy), and I'd really been wanting to find out what it was like.

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RickJ

Thanks Alun, I fixed the link and I hope you like it.

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