Is there a way to end a conversation when any of the dialog-options has been clicked? I have tried to do it with "stop"...
@1 // option 1
stop
@2 // option 2
stop
@3 // option 3
stop
...but it does not seem to work. I have also tried to make some kind of a function with dialog_request, but I am not that skilled with scripting and have not had any success with it...
I am trying to make the character say one of the options, and then comes a text (a commentary, different for all options) and then the dialog ends.
So any suggestions what I should do?
Your first idea should work fine. What does happen if you try it?
If the dialog doesn't even show up, be sure that the dialog entry point (if you have one) says "return":
@S // dialog startup entry point
return
@1 // option 1
stop
@2 // option 2
stop
@3 // option 3
stop
or remove it altogether. Also, be sure that each option's "Say" checkbox is ticked.
Works for me.
Thanks! I didn't have the "return" in dialog startup, but now it works.