Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: edmundito on Tue 11/05/2004 19:50:45

Title: Dialog Speech question
Post by: edmundito on Tue 11/05/2004 19:50:45
Where exactly can you have speech capabilites? I know you can have it on:
Dialog Options (I guess it assumes it's the player character)
Dialog Scripts
Global/Room Scripts (with DisplaySpeech)

What about:
Global messages?
Room messages?
Display?
how does ags know who's saying the line then?
Title: Re: Dialog Speech question
Post by: Ishmael on Tue 11/05/2004 20:01:01
The Room/Global/Dispaly messages are said by the Narrator, which is the player character by default AFAIK. It can be changed somehow, though...
Title: Re: Dialog Speech question
Post by: Pumaman on Tue 11/05/2004 20:47:49
If "Always display text as speech" is selected, then all in-game text is speech.

Otherwise, it's just the three you mentioned, plus room messages (which have a setting for whether to display as speech or narrator).
Title: Re: Dialog Speech question
Post by: Ashen on Tue 11/05/2004 20:52:03
game.narrator_speech sets which character to use as narrator. It's player character by default, like TK said.
Title: Re: Dialog Speech question
Post by: TerranRich on Wed 12/05/2004 01:39:16
I thought the default used NARRxx.??? files for the narrator-spoken dialog? Am I right??
Title: Re: Dialog Speech question
Post by: Ashen on Wed 12/05/2004 11:36:20
According to the help file:

game.narrator_speech
Which character ID to use for voice speech within Display() command. Default initial player character. You can also use -1 which uses 'NARR' prefix - special narrator character.
Title: Re: Dialog Speech question
Post by: TerranRich on Wed 12/05/2004 13:37:37
Damn, I gotta change that then. Thanks. I wonder what other changes to AGS have been made that require alteration of default values...