Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: on Sat 31/05/2003 01:16:07

Title: Diff. Walkable Areas for diff. Chars?
Post by: on Sat 31/05/2003 01:16:07
Is it possible to have different settings for each character in terms of the different walkable areas?  

What I want is to have one walkable area, but one character the zoom should be 90% and the other should be 120%.  I know I can make different walkable areas that have different zooms, but since both characters will walk over the same areas at different unpredictable times, that doesn't help my situation.  

If the above isn't possible, is there a way to specify for a certain character to ignore all zoom factors in a certain room, but specify it at some other number than 100%?  

Thanks in advance.

P.S.  And I don't want to have to scale or redraw my characters at a smaller or bigger size to make it work.
Title: Re:Diff. Walkable Areas for diff. Chars?
Post by: miguel on Sat 31/05/2003 11:57:59
You can have diferent zoom in diferent walking areas in your rooms, it's easily done with the editor, each colour means a diferent area
Title: Re:Diff. Walkable Areas for diff. Chars?
Post by: Andail on Sat 31/05/2003 13:38:19
Miguel, that was quite far from what he asked for :)

Holodude, I'm afraid that is not possible - all characters will use walkable areas equally, and you can only put a character to either ignore or not ignore zoom-levels.
Title: Re:Diff. Walkable Areas for diff. Chars?
Post by: on Sat 31/05/2003 16:55:53
Darn.  That is going to make my life a lot more difficult.  :(  I wish there was a script that would override the zoom level for a specific character until it was disabled, at which case it would either ignore the walkable area zoom levels or go back to the zoom level of the walkable areas, depending on whether that check box was clicked.  Is there a way to do this?  (Maybe a plug-in or something?)
Title: Re:Diff. Walkable Areas for diff. Chars?
Post by: am on Sat 31/05/2003 21:33:38
I requested this (having a diffrent walkable-area mask for diffrent characters) about a week ago, and CJ said he'll look into it ...
Title: Re:Diff. Walkable Areas for diff. Chars?
Post by: Pumaman on Sun 01/06/2003 16:37:27
This is however a simpler suggestion - something like a SetCharacterZoom script function that could override the room settings. Again, I'll have a think about it.