Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: stryker on Sat 31/07/2004 16:36:26

Title: Discworld template (ODIS 1.2)
Post by: stryker on Sat 31/07/2004 16:36:26
Hi all.
Here's the new "Opensource Discworld-like Interface System" version. Now it's almost identical to the original Disworld system.

Here's some features that costed me hours of hard work! (new version's ones come first):

- The Mighty Resizable Inventory Screen System
- Objects names label optimized (now it appears upon objects)
- Inventory items disappear from inventory when "picked up" by the pointer, and reappear when dropped back (really nice feature that gives you the impression you are really picking the item from your pokets)
- Dragging inventory
- Events are now non-blocking: player can stop the interacion to perform another one even if  the character is already walking to the hotspot, just like in DW and Lucas adventures (it was hard to script, but it worth the work: it gives the player the impression he has much more control on the character

Read the txt file inside the .rar to learn how to add items interaction and objects labels.

Hope this helps.

(i'm going on vacantion for a week in Amsterdam, so I'll reply from next saturday on)


http://riccardofarina.altervista.org/altro/ODIS1.2.rar

(right-click and save as)
Title: Re: Discworld template (ODIS 1.2)
Post by: Pumaman on Sun 01/08/2004 03:36:57
Good work, thanks! :)
Title: Re: Discworld template (ODIS 1.2)
Post by: Rui 'Trovatore' Pires on Sun 01/08/2004 08:04:48
Going up in my website!

http://www.freewebs.com/skimbleshanks/